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Interesting! Why for ROTT and not use an engine like Doom if you're replacing all assets anyway?


I actually prefer the block layout of levels instead of the line segment geometry, just makes more sense in my head. Also I like the underdog, I want to show people the engine was more advanced than "wolfenstein with higher walls". So many things have been done with DOOM, I think it's interesting to explore the other engines of the time.




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