That's the problem. To learn, we need an AI that can be just a little bit stronger than humans, but at the same time we need an AI that makes natural moves, not an AI that makes great moves 90% of the time and clear blunders 10% of the time.
And playing go, the AI should be able to give handicap stones and play reasonable teaching moves.
That's the problem. To learn, we need an AI that can be just a little bit stronger than humans, but at the same time we need an AI that makes natural moves, not an AI that makes great moves 90% of the time and clear blunders 10% of the time.
And playing go, the AI should be able to give handicap stones and play reasonable teaching moves.