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Kludgy hacks are interesting when their value highly outweighs the lack of careful design or effort put into it. Or, I work in the video games industry and quick work can end up being charming or valuable to your audiences, even if they're a difficult thing to continue developing or maintain. The wide compatibility of NTSC likely has been very valuable to the public, but this public is also unaware of the difficult work it implies.

That said, games traditionally have a point where development stops and doesn't resume (not counting from more live-ops-style games today), so the calculus of that sort of thing changes to management.



This is especially true to the people building the ROM emulators. There are so many tricks/hacks/kludges that were at the heart of some games even being usable. Timing for interlacing that was needed for the game to work in NTSC has to be accounted for on today's faster hardware and progressive scanning. Reproducing color accurately from NTSC seems to also be another thing I've seen. I'm sure there are plenty more that have been posted here before, but they are always a fun reminder that porting code can be a nightmare.




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