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Yep. I have a GTX 980 and most likely won't be replacing it until later this year when 3080s aren't as hard to find and I can get a look at the upcoming Ryzens for a full replacement build.

I've used the "tweaked" RTX Voice on my 980 and it mostly works, but while testing it in some social Zoom meetings I also found it was causing artifacts unless I applied the typical modest overclock profile I use when playing games.

I will confess that one of the reasons I look forward to getting a 3000-series is that I want to use RTX Voice and Broadcast during all of the web conferences I do nowadays. Hardware accelerated fake-chromakey and effective noise cancellation will both be welcome additions.



I get "artifacts" on my 1080ti SLI machines too, OC isn't really solving it the RTX 2080ti machine isn't having issues.

I might try to run some GPU profiler at some point, my best guest is that the model is time sensitive so it requires a very fast execution and one that might not be parallelized that well.

To me the sound issues seem to be the same as certain temporal based effect shader issues you might encounter at low framerate or frame drops when streaming video basically since the model and the app are built for real time voice buffering is limited so there is an expectation of specific timing constraints in which the computation must be completed when your GPUs cant meet those constraints you get audio artifacts on the output.




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