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> Wireless VR is a big problem right now, it's expensive, doesn't work well, and for it's price you might as well get better hardware.

There’s an app for the Quest called Virtual Desktop that allows streaming SteamVR over WiFi, which on a good network is almost indistinguishable from wired VR. Playing Half-Life: Alyx without being tethered to your computer is a pretty awesome experience.



There is, but I would assume it's having to use software decode, which is battery draining, and you have to have good wifi. This is a solved problem, the Steam Link had been doing H264 hardware decode to do streaming across networks. But you need that hardware support to make it polished and well useable. Android phones currently have chips for hardware H264, so they really could do this as an official features if they wanted to, it's just very dissapointing that they don't.


and by "almost indistinguishable" you mean "nauseating lag every time you turn your head"


Nope. I played Half-Life: Alyx with both cable and wireless for the first few hours, alternating, and ended up playing the rest of the game in full wireless, because I haven't noticed any difference.

And I am saying that as someone who is fairly sensitive to this kind of stuff, like, I can easily see the difference between 60hz and 144hz refresh rate on monitors, for example (yes, i am aware that refresh rate and input delay are different things, this was just an example).


Same, for "flat" gaming I can barely tolerate in-home streaming, and just for slow paced games. So I didn't have high expectations for VirtualDesktop but when I tried it the experience pretty much blew my mind... only playing wireless now.


No, I mean "almost indistinguishable" on a good network. I did use it once on a network where the Quest would occasionally drop down from a 5Ghz connection to a 2.4Ghz connection, and in that case you could definitely tell by the additional latency.




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