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I wonder if that might be a useful next step for FOV in VR... Some additional screen area in the peripheral that's lower res than the main screen area?


You'll be interested to look up Foveated Rendering.


People have been know to DIY leds around the lenses to help with that.

https://arstechnica.com/gaming/2016/05/how-side-mounted-leds...


This seems like an obvious and fairly low cost solution (in terms of both money and CPU). I wonder why this wasn't integrated into commercial headsets yet?




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