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Also check out https://www.vrdesktop.net/ for PC streaming, this option works wirelessly and performs very well as long as you have a fast and stable wifi connection.

The version on the Oculus Store doesn't do SteamVR streaming though, you have to buy it and then sideload an alternate version (which still checks for a license from the store).

There's supposed to be some sort of easier sideloading system coming (currently you need to sign up for a developer account and enable developer mode), but no new info since that was announced a few months ago.



This is interesting, though I'm ready to move past the limitations of emulating real world single-screen setups. I want a virtual window manager where I can move and organize windows just like the desktop, but in 3D around me.


https://mspoweruser.com/facebook-infinite-office-virtual-off...

Pixel density isn't as high as what you'll get on a real monitor, but having lots of them ought to help make up for it.

Carmack brought this up in his talk last night, apparently with the higher pixel count in the Quest 2 the quality is now limited by the fresnel lens optics, and they won't be able to just keep bumping the pixel count up to improve visuals. So it's not clear what the path is to higher quality VR is for them. People have made headsets with more exotic multi-element glass optical setups, but there are trade-offs for cost, weight, and likelihood of things breaking if you knock it off a table.


This was demo'd in the Facebook event today as something they are actively working on and making progress with. Seamlessly switch from VR (with browser or application window floating in a VR game/app) to passthrough camera into the real world (with the browser or application windows still floating in the exact same position in space.


I too want a 50k x 10x virtual desktop.


You can also just use ALVR, which is free and works very well too:

https://github.com/JackD83/ALVR




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