At this stage of the studio, we are orienting to a more "senior" team, but that basically means senior+. We're not particular about titles as it's still a small, flat team. As the team grows, we'll gain the mentoring capacity for more junior talent, but for now, we're focused on an experienced team.
I just started game dev this year, so I'm slowly gauging the complexity the same way I might gauge complexity in my eng domain: fullstack web development.
If you have the time, what are your clear indicators on who is a competent mid-level game systems engineer?
I'd love to apply your advice to my portfolio before I feel ready to assume that role.