> Apple's 'we apply the rules to everyone' defense is a bit like a store-owner saying, "I'm not playing favorites, I'm giving a special discount to anyone with green eyes, a buzzcut, and a striped t-shirt. It just so happens that my friend Tim fits that description."
The thing that's really interesting here is that their whole shtick now is privacy, which implies paying for things rather than funding them with advertising. But then they're taking 30% of the things you pay for and not 30% of the advertising, which pushes developers toward funding from advertising. So who is supposed to be the favorite?
The value of that advertising itself will go down if your activity within a game does not contribute to a global user profile that can be used for targeting.
You're presumably talking about the advertising ID. The question I have for that is, how are they claiming credit for making it opt in when they were the ones who made it opt out to begin with? Who ever thought that was a good idea?
The thing that's really interesting here is that their whole shtick now is privacy, which implies paying for things rather than funding them with advertising. But then they're taking 30% of the things you pay for and not 30% of the advertising, which pushes developers toward funding from advertising. So who is supposed to be the favorite?