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A couple of big things still missing with WSL:

Direct rendering for X. This means the maximum OpenGL version that can be supported with hardware acceleration is 1.4, so many modern X program don't work or will use software rendering.

Multi-monitor support. Under X, windows are by default positioned and sized by the window manager and it's hard for application developers to screw it up, but under Windows each application developer has to be careful to make their program work well on multiple monitors. This shows, and event some built-in Windows applications get confused by multiple monitors, usually by having an action performed on one monitor open a window on a different monitor.



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