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Thank you! Yes. The codebase is also segmented by client, server, and shared portions, of which the client portion can be removed for server-side only deployments to AWS and others, and the server removed to hide back-end implementations in the case of multiplayer games that don't support listen servers.

I'll keep your feedback in mind since I hope to improve the marketing collateral.



To s_y_n_t_a_x: Yes, we do have a discord at https://discord.com/invite/Gbj4jnv, and maps scale by visibility. The engine allows you to seam together maps which can be streamed and loaded and unloaded in real-time.

Planimeter uses the tech for its MMO flagship project.


Very interested in using this for a mobile mmo I'm developing. Is there a discord or somewhere I could follow development?

I'm curious about how well tilemaps scale in your engine when it comes to huge maps.




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