Thank you! Yes. The codebase is also segmented by client, server, and shared portions, of which the client portion can be removed for server-side only deployments to AWS and others, and the server removed to hide back-end implementations in the case of multiplayer games that don't support listen servers.
I'll keep your feedback in mind since I hope to improve the marketing collateral.
To s_y_n_t_a_x: Yes, we do have a discord at https://discord.com/invite/Gbj4jnv, and maps scale by visibility. The engine allows you to seam together maps which can be streamed and loaded and unloaded in real-time.
Planimeter uses the tech for its MMO flagship project.
I'll keep your feedback in mind since I hope to improve the marketing collateral.