Hacker News
new
|
past
|
comments
|
ask
|
show
|
jobs
|
submit
login
pests
on April 12, 2020
|
parent
|
context
|
favorite
| on:
Enemy AI: chasing a player without Navigation2D or...
I've always known this as flow field pathfinding and it can get tricky if you have a dynamic map or enough changing that you need to recalculate often. Here's a random article I'm sure I read years ago describing it.
https://leifnode.com/2013/12/flow-field-pathfinding/
Guidelines
|
FAQ
|
Lists
|
API
|
Security
|
Legal
|
Apply to YC
|
Contact
Search:
https://leifnode.com/2013/12/flow-field-pathfinding/