> I thought crates were actually on their way out a few years back.
Ironically I think crates went out faster IRL than in game. I haven't seen crates in forever, barrels yes but not a true crate. Most things now are placed on a pallet and shrink wrapped like crazy. They'll stack a couple of these on top of each other and they remain intact.
The strange thing in games is that crates manage to get themselves into places where it just doesn't make sense. Like in Kingpin, they managed to get down an alley way with a small area for the buildings back doors. It was like some hobo was wheeling crates around the city with a dolly cart.
On (working) military bases, and some industrial sites, you will still see plenty of crates (often reusable), pallets with built-up storage things for liquids or special purpose parts, and 10', 20', and 40' containers. Plus, barrels. I was surprised just how much bases in Iraq and Afghanistan looked like video game levels.
I was going to add how I thought Half-Life given its military bases is probably the only major shooter of its era that actually had a reason for all the crates and barrels. I think the circus you end up in (if I'm remembering the original game and not an expansion or total conversion) is actually the only other place I saw a genuine crate. Incidentally it was filled with food for the animals and not headcrabs.
My problem with most shooters is that the crates are placed randomly. At least in Half-Life the crates were more often than not in a storage room/area/rack than piled in the middle of a room or in an obscure corridor.
Fallout 3 resolved the box problem too, in that most items were actually found on shelves. Something I hadn't seen since the days of isometric RPG's where tables actually found their heyday.
Ironically I think crates went out faster IRL than in game. I haven't seen crates in forever, barrels yes but not a true crate. Most things now are placed on a pallet and shrink wrapped like crazy. They'll stack a couple of these on top of each other and they remain intact.
The strange thing in games is that crates manage to get themselves into places where it just doesn't make sense. Like in Kingpin, they managed to get down an alley way with a small area for the buildings back doors. It was like some hobo was wheeling crates around the city with a dolly cart.