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The article's over ten years old, and since then there's been a sorta revival of the genre. There are all the Telltale games, the Monkey Island remakes, and more recently the brilliant Machinarium. Digital distribution services like Steam have helped, of course.


I just started replaying the Monkey Island games this week after about 15 years since I last played the original. Definitely one of the "best of breed". Sam & Max were enjoyable, as well as the Indiana Jones games, but Monkey Island was perfect in that it never took itself seriously so it didn't suffer from the "why the hell do I have to do this?" factor that some adventure games did.

In general, I think LucasArts was probably the best at this in the 90's.


Problem is that games like Machinarium are still just "hunt the live pixel". You have to hope you get close enough to the active object in order to notice it/grab it/operate it. On a larger resolution, this can be quite maddening.

Game Designers: How about making the useable objects more noticeable (like a glimmer or something). Also having the puzzles make sense goes a long way.


I rather liked the Grim Fandango's mechanism for solving this problem; Manny would turn to look at an interesting object when he walked past it.


I think it was in Simon the Sorcerer: a hotkey that highlighted all clickable objects.


Yeah, that's the route we took with Scarlett on the iPhone as well — there's just an icon you can touch to highlight everything of interest. I'm not sure why it hasn't been a standard feature of the genre; maybe some people enjoy pixel-hunting?


I don't really agree -- I found that I could reason out where to go around 95% of the time, and for the other 5% I had the handy in-game guide.


Speaking of Steam - the OMM authors Chet and Erik have been working at Valve for years.


Erik Wolpaw was the lead writer of Portal, and is also the writer of Portal II.

The guy can write.


OK, I did not know that. I love the writing in Portal.


Plus, Telltale just announced the revival of the King's Quest series. It doesn't get a whole lot more adventure than that.


Oh, dang. I am sitting here waiting to pay my big adult bucks for the HD remake of Space Quest and they had to revive that girly knock-off quest... jeez :)


And the Back to the Future series is AMAZING.

Episode 1 is free right now: http://www.telltalegames.com/bttfoffer


I enjoyed Machinarium, but I have a hard time calling an adventure game without dialog brilliant. It's pretty and whimsical, and fun at times, but I just don't see what's so great about it. It's very much like those flash "room games" with high production values, and those aren't very good most of the time.


Machinarium does have dialog. There's no text, but there's still dialog.


Let's not forget about the AAA adventure game, Heavy Rain.




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