How does a business come to terms with customers' expectations that everything "web" should be free? Is this why some developers flock to native mobile app production? Maybe 30% costs are reasonable for a payment & distribution service AND the customer psychology that it's OK to purchase useful/entertaining software.?
As your second point suggests, your monetization options will vary based upon the product/service in question. That being said, allow potential customers to try your product (e.g. first 7 RSS transmogrifications are free, then they pay OR first 10 days of service are free, then a one-time charge).
OR:
Consider the time spent on your initial work as part of your FF-Extension-Corp marketing budget. New products will incur a fee.
This will be a lot easier for projects where you predetermine your motivations. To improve your skills & learn something new? Or are you in business to provide a product/service to make a profit? No doubt that if you choose the latter you'll still have to content with competitors who selected the former. Your only hope then is to create more value.
As your second point suggests, your monetization options will vary based upon the product/service in question. That being said, allow potential customers to try your product (e.g. first 7 RSS transmogrifications are free, then they pay OR first 10 days of service are free, then a one-time charge). OR: Consider the time spent on your initial work as part of your FF-Extension-Corp marketing budget. New products will incur a fee. This will be a lot easier for projects where you predetermine your motivations. To improve your skills & learn something new? Or are you in business to provide a product/service to make a profit? No doubt that if you choose the latter you'll still have to content with competitors who selected the former. Your only hope then is to create more value.