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There are days when I wish that DirectX was the open standard, rather than the other way around. It's such a cleaner, better designed API - quite possibly because it was not open, and so it doesn't have anywhere near as much of the design-by-committeeisms that infect OpenGL/Vulkan.


All other 3D APIs are like that, including game consoles.

OpenGL got lucky with Doom and Carmack's charisma, followed by Apple's decision to adopt it alongside NeXTSTEP.

Copland was going to use QuickDraw 3D.




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