It'd be cool if there was something akin to Dolby Atmos where you don't deliver a master, but rather individual tracks and associated metadata, such that it can then be mastered on the fly depending on the output equipment.
Many games let you specify the audio output, and then adjusts the mixing accordingly. This would be something similar I guess, but the mixing is probably best done at the streaming provider, to save bandwidth and other resources. (For static content like music it only really has to be done once per output type.)
I'd like something like this, I have a vastly different sound setup at home than on the go, but listen to mostly the same tracks. Most sound pretty good on my home setup, but on the go I often find myself adjusting volume up and down between tracks, despite things like normalization being on.
I think this is one of the things driving the vinyl resurgence. Albums that release on vinyl tend to less alteration to the dynamic range... Ymmv I've not listened to everything out there :-]
The real reason for that is because of the physical limitations of the medium. You have to be very careful when mastering for vinyl that you aren't knocking the stylus out of the groove by making things too loud (especially sudden changes are dangerous). Even for less proactively mastered stuff, if a master is received too loud, the factory will reduce the volume before pressing so that it is playable.
Many games let you specify the audio output, and then adjusts the mixing accordingly. This would be something similar I guess, but the mixing is probably best done at the streaming provider, to save bandwidth and other resources. (For static content like music it only really has to be done once per output type.)
I'd like something like this, I have a vastly different sound setup at home than on the go, but listen to mostly the same tracks. Most sound pretty good on my home setup, but on the go I often find myself adjusting volume up and down between tracks, despite things like normalization being on.