I've been fascinated by the potential of biometric - computer interface development for a while now.
Medicine will become the greatest driver of the technology, and BCI systems of the Neuralink class will surely become the figurehead.
But I'm also looking forward to what industrial design innovation can do for the likes of somewhat less glamorous, but cast-iron technologies like GSR sensors and oximeters.
Could make for some riotous (and terrifyingly intrusive) videogames. Large companies have flirted with biometric tech for decades (Nintendo, Steam et al), but market fit / traction has been slow because, I guess, it comes across as 'creepy', and early devices have looked cumbersome.
I think that could change in this coming decade.
Furthermore, developments off the back of the game industry can quite easily feed back into medicine and heavy industry (like controllers for heavy machinery), and the productivity gains there would lead to wider acceptance in society.
Medicine will become the greatest driver of the technology, and BCI systems of the Neuralink class will surely become the figurehead.
But I'm also looking forward to what industrial design innovation can do for the likes of somewhat less glamorous, but cast-iron technologies like GSR sensors and oximeters.
Could make for some riotous (and terrifyingly intrusive) videogames. Large companies have flirted with biometric tech for decades (Nintendo, Steam et al), but market fit / traction has been slow because, I guess, it comes across as 'creepy', and early devices have looked cumbersome.
I think that could change in this coming decade.
Furthermore, developments off the back of the game industry can quite easily feed back into medicine and heavy industry (like controllers for heavy machinery), and the productivity gains there would lead to wider acceptance in society.