This is like saying a gun with a safety catch is "bad UX." The best UX is the one that enables the user to use an object like it's supposed to be used while not allowing them to literally or figuratively shoot themselves in the foot.
But we already have a solution for the problem: Anchor the dresser to the wall.
But people don't, so these companies introduce measures "for safety" by compromising the UX for all their users (can't open multiple drawers at once even if you wanted to) in order to prevent a dangerous scenario that the operator failed to address (leaving the dresser unanchored and ready to topple over).
And what do we think is the goal of the manufacturer? Is their goal to provide a public service and preventing people from injuring themselves? Unlikely, as it's still entirely possible to overload the drawers, or put something on top, that will still provide a dangerous result. No, their goal isn't safety because the safety is out of their hands. Their real goal twofold: First, to prevent situations where their products can be associated with dangerous or fatal situations, even if the fault has nothing to do with them (operator error, not product error). Second, in events where dangerous or fatal scenarios do happen, be able to say "we've taken measures for safety, so don't look at us".
This "feature" isn't for their users' benefits, it's to protect themselves, and they do so at the expense of all the users that _do_ use their products safely and as intended.
It fails the first condition - using like it's supposed to be used. It would be like a gun that refuses to shoot when pointed too low because sometimes people shoot their own feet.