Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

I was wrong: walking into an animal doesn't harm them (you can even jump on them). But just touching them with a vehicle kills them.

I agree it repeats, though the dialog is pretty rich and there are even several accents. I can imagine in a direct play through there wouldn't be much repetition. I mean, I muck around a lot.

BTW There's also many different enemy idle animations, some only in one location, like fishing, eating a meal, exercises.

You're likely right that the author is more interested in analyzing the game, rather than being a die hard fan.



Thanks for checking! :-)

Oh, I’m not complaining about the voice acting. The fast-talking mission briefings are a little odd at first, but they work. And yeah, they put a lot of effort into idle animations and chatter; putting more effort in just yields diminishing returns. Plus, real people repeat themselves too, particularly when bored…

I just brought up the matter-or-fact remark about never repeating a line because it suggested something to me about the author.


I didn't think you were complaining; I meant maybe it's possible the author played through and did not encounter (or not notice) dialog repetition.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: