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When buying a game on Stadia is the same price as buying it on other platforms but with the downside of a total loss of control or ability to play offline it becomes less attractive.


"Same price" if you already have a solid computer with a multi-hundred-dollar GPU.


How does Stadia compared with a used PS4 and second hand copy of a game that you can trade in again afterwards?

Also how does it compared price wise to a brand new but leased console?

It’s going to have to be pretty cheap to be competitive I think.


I'll go a step farther, it only makes sense as part of a "PS Now" like service, where you pay a monthly fee and you get access to a catalog of games. Nobody is paying for locked-in games that only run on Stadia given Google's track record of goldfish-like attentions span on these projects.

If you are just renting hardware then you need to run a local Steam cache (this exists), and allow players to use their existing game catalog. This is basically the "GeForce Now" model.

And yes, you may note that I am referencing other game streaming services. Google is late to this party, and they have nothing unique to offer, nor a particularly compelling business model, nor the trust of their userbase. Stadia is DOA.

If Google wants it to be not-DOA with their current business model, nothing short of a guarantee that if they fold within the next 10 years then they will issue a full and unconditional refund is going to do it. Nobody is going to pay full price for locked-in games on a platform with a track record like Google's.


Sure, if you are the kind of person to sell and buy used games, that will probably be pretty cheap. But that's becoming more niche by the day, even without Stadia. Most game sales are digital downloads from a storefront.


That would imply that the purchasers of these games are not price sensitive and would negate the implied price advantage of Stadia.


I have an experienced software engineer's salary, few expenses, and yet... the cost of a whole console to simply play a couple of exclusives (when the vast majority of games are available cross platform and you already own another console or pc) is still too high, even though it doesn't hurt much financially, overall. It isn't an impulse purchase. And it makes you feel like a mark/sucker if you go for it - ~$400 for a video game or two or three is a rip off. And these days, they all have a subscription service you need to buy if you want multiplayer or game updates.

At the same time, I never feel compelled to penny pinch by selling/buying used games. And I like to keep them, as I'm sure many other people do. Time, effort and inconvenience is involved with used buying and selling, and for many of us, that offsets the value of actual dollar savings.


You don't need a "multi-hundred-dollar GPU" to play modern games. I built my first computer 15 years ago for $500 using a $120 GPU. 10 years ago I upgraded it with a $120 GPU. 4 years ago I upgraded that with a $120 GPU. It should support VR, but I imagine when that tech has matured I'll want to pick up another $120 GPU.


You're not "running modern games" at any kind of acceptable frame rate and quality on a 15 year old CPU. And you absolutely aren't running VR on a 15 year old CPU even if you have a 4 year old GPU that technically fits within the minimum requirements.


Nobody said anything about the CPU, I've gone from two cores to quad to now... I dunno, whatever the hell an i7 is. 16? My screens have also gone from 1680x1050 to 1920x1080 to 2560x1080. I just took umbrage with the idea that you need to spend hundreds on your GPU to get good performance. People see the 3-monitor setups and RGB lights and streaming equipment and think that's PC gaming, but it's not.

Games are more efficient than ever today. The worst era was definitely the really lazy Xbox 360 ports at the end of the 00s/early 10s. Those games would turn my GPU into a space heater.


Might have left a couple of steps out of your upgrade path then:

> I built my first computer 15 years ago for $500 using a $120 GPU. 10 years ago I upgraded it with a $120 GPU. 4 years ago I upgraded that with a $120 GPU.

If you've also upgraded your CPU to a relatively recent one, upgraded motherboard to suit, dropped some more RAM in it, maybe added an SSD, and your "4 year old $120 GPU" was actually a high end one that you got cheap, then sure. Your 15 year old PC case can play modern games because it's actually got a modern computer inside it.


I run VR with an i5 4440 and an RX 580 8gb. The CPU is 6(!) years old and the GPU is about 3. I have no trouble running VR games at 90fps consistently and 1.5-2.0 supersampling. Games like H3VR, VTOL VR, and I still have headroom to transcode video using OBS studio and stream to twitch and save locally. I also run Windows 7 meaning I am missing about a 10-20% performance bump from advanced features of the Windows 10 drivers.

While a 15 year old CPU is definitely hyperbole, if you bought the most expensive intel cpu 10 years ago, you could probably run VR on it.


A 10 year old CPU might barely work, depending on the game. But you're describing a 2.5 year old $230 (but more in practice) GPU, which is massively ahead of a 4 year old $120 GPU. And every year past 5 for the CPU loses you more performance at an increasing rate, since things weren't stagnant then.

> I also run Windows 7 meaning I am missing about a 10-20% performance bump from advanced features of the Windows 10 drivers.

Where did you get those numbers? Also you'd be avoiding a lot of the microcode security-mitigation slowdowns that way.


Specifically I am talking about advanced features for my AMD GPU in the context of SteamVR. I was also under the impression that Windows 7 still got intel microcode updates.

Also, an RX 580 8GB is massive overkill for VR. An RX 480 8GB goes for about $80 on ebay and will have 90% of the performance of the 580


You likely aren’t running VR on Stadia, either, as it doesn’t support VR.


> You don't need a "multi-hundred-dollar GPU" to play modern games.

If you want the equivalent visual quality of the service, I don't think a 4 year old $120 GPU is enough. Maybe you don't care about the game settings, but I was going for apples to apples.


If you read the article and the attached twitter threads, stadia's streamed content is not of high visual fidelity.


Being worse than an Xbox One _X_ doesn't mean you could run it on an old cheap GPU.

Also the PC version of Stadia seems extra broken compared to the chromecast version right now, and there's a tweet in there saying it looks a lot better on chromecast.




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