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As you suggest, there's much more legwork already done on both the technical and design fronts that people can leverage.

But there's a wide difference between making a proof of concept and making something that scales+people want to play.

The former is much more tractable these days, and the latter - ignoring the difficulty of competition - is a bit easier but still a hard problem. Content is somewhat easier to create, but still hard to scale (and quality demands are higher to match the improved general capabilities and expectations).



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