The editing on these stories is a little slack and technically incomplete. But it's an interesting piece of videogame history and probably worth a lookover.
It also goes without saying that the essential book on Atari 2600 programming is Racing the Beam:
Nabisco was founded as the National Biscuit Company.
Oh! And Sega, a Japanese company with (I always assumed) a Japanese name, was founded by three white guys in Honolulu as Service Games, to sell imported slot machines to American military bases (the armed services). "Sega" isn't even a Japanese word, as far as I can tell.
I learned this and other interesting history from the audiobook version of "The Ultimate History of Video Games" (even though it's slightly dated now, the history is still the same). I'd recommend it if you're at all curious about the stories of the formative years of video games.
Tandy Leather Factory is still in operation as a leather goods chain of stores, but completely separate from RadioShack. But they're both spun out from the Tandy Corporation, started in 1963 from the original Tandy leather, which was founded in 1919.
Didn't know about the coleco one, and I thought Nokia was a paper mill???
Nintendo started out making playing cards, 3M was the Minnesota Mining and Manufacturing corporation (geddit), Avon started as a door to door book selling operation, I think Wrigleys started off selling toiletries, the chewing gum was a free gift.
Edit:
Nokia started as a paper mill but was later bought out by a rubber boot manufacturer
I never used that one but I worked with stuff like SEUCK and to think back at it now it was pretty awesome you really could do all of this stuff with some graphical editors and get something that was a bit simple in terms of gameplay but would look and sound pretty decent. Lost countless hours inside that program....
Oh man, I used to drool over that ad in the computing magazines! Sadly, my parents had bought an IBM PCjr with no hope of ever running such an ambitious piece of software.
Nintendo licensed DK to various markets. Coleco got the 2600 rights (anyone could make a 2600 cartridge, there was no copy protection system on the console). Atari bought the rights to make a DK cartridge for the 400/800 computers (I wrote that one, it was fun).
I think that Atari also did the PC version later on, which was largely a mechanical translation of a cartridge implementation (might have been the 400/800 version, don't really remember -- I only know that I never got any royalties or bonuses, and that many other people did).
Nintendo licensed the console version to Coleco. They produced a version for their own console, the Colecovision (where I believe it was a pack-in title), as well as a version for thr Atari 2600.
There were a few somewhat popular unlicensed clones out there back in the day, as well as a lot of crappy ones on the home computers. Mainly, the game "Donkey King" on TRS-80 CoCo (released by Tom Mix Software), later re-released as "The King" with unchanged gameplay. Not sure if the name was changed due to Nintendo or not. The CoCo was filled with unlicensed game clones.
And in fact, Donkey Kong, Donkey Kong Jr. and even Mario Bros. were released for the Atari 7800, which came out after the NES and was meant to be a competitor to it, due to Atari still having the license.
Also pretty sure that if there isn't actually code heritage, the 7800 versions of those games were ported using the NES version as a reference. Is it possible Nintendo either programmed the 7800 version themselves, or actually provided the NES source code for Atari to modify for 7800 hardware? The similarities are too big to ignore (and too specific to the NES version versus the arcade version, which other computer and console ports tended to be more similar to).
https://www.vice.com/en_us/article/59nd9d/the-story-behind-t...
The editing on these stories is a little slack and technically incomplete. But it's an interesting piece of videogame history and probably worth a lookover.
It also goes without saying that the essential book on Atari 2600 programming is Racing the Beam:
https://mitpress.mit.edu/books/racing-beam
And, as someone else has mentioned in this thread, Steven Kent's book is really well done:
https://www.amazon.com/Ultimate-History-Video-Games-Pokemon/...