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RTS exist, they collapsed and were renamed by the new generation "MOBA's"

League of legends, dota 2 and Heroes of newerth were just real time strategy games with the heroes and the lack of complex base management.

They collapsed into hero deathmatch if you will. So RTS didn't really disappear, the dumb masses merely renamed them MOBA's.

So if we're going by popularity, RTS for newbs (LOL, dota 2) are still very popular.

Complex RTS are definitely rarer things but that's because companies couldn't execute. Supreme commander 1 had a lot of good ideas poorly executed, supcom 2 was just a disaster because they were making it cross compatabile with console...

Company of heroes 1 was great but relied too much on hollywood wow and you can tell that the company of heroes 2 team had no idea where to take CoH after the success of the first one.

Often times game developers stumble into success. Then have no idea what to do once they have that success. Like they just hit a brick wall creatively.



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