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Haha yep! My brother and I even got the minimum distance to spawn figured out. Basically, if you got too close to the spawn point, the AI would skip it and move to the next. But you could be just a little ways off and not trip the proximity. It was a vicious cycle indeed. Turning on License to Kill basically guaranteed whoever got the first shot of the game would own the rest.


> But you could be just a little ways off and not trip the proximity.

Speaking of which, proximity mines didn't trigger this proximity either ;)

Once memorized you could get around on many levels just as fast as re-spawns could happen and your opponent couldn't break the cycle. At some point 3 players is a must.




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