Suppose you're a VR app and you invoke a picker to open a... I don't know... you want to open a sound file. How should the picker's UI be to fit into your general VR interface?
If a sound file is particularly badly suited, then some other kind of file (but in that case I'm interested in why that's easier/better than sound).
Not sure I understand the question exactly. Generally, a file picker UI could look exactly the same in VR as it does out of VR, just projected on a flat surface.
The crucial point is to remain inside the stereoscopic VR view since exiting VR is very disruptive.
Boxes and drawers. A sound file could be in a collection of records or CDs or tapes. Making it just like real life is like having your users start off with the manual already read.
I’m afraid a general Android VR item picker will be a lot more boring though.
Rather older versions of Macs! With binders where you put files into, and dragging items around, and most of the applications being items on an office desk.
Nowadays I guess the surface studio is a good example. Being laid out like a drawing table and interacting with it like a drawing table.
Suppose you're a VR app and you invoke a picker to open a... I don't know... you want to open a sound file. How should the picker's UI be to fit into your general VR interface?
If a sound file is particularly badly suited, then some other kind of file (but in that case I'm interested in why that's easier/better than sound).