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My Teenage Video Game Obsession Wasn't 'Gaming Disorder' (reason.com)
93 points by ayanai on June 21, 2018 | hide | past | favorite | 80 comments


As he quotes, this is how gaming disorder defined:

>For gaming disorder to be diagnosed, the behaviour pattern must be of sufficient severity to result in significant impairment in personal, family, social, educational, occupational or other important areas of functioning and would normally have been evident for at least 12 months.

The important parts are significant impairment, and continuing even though you know it's doing harm.

But this is how he describes his life at the time:

> I spent hours nearly every single afternoon hovering around the game machines at a local strip mall arcade within walking distance of my home down in Sanford, Florida. If I had nothing else to do, that's where I spent my time. If I had things to do, well, sometimes I played video games instead of doing those things. Virtually all my free time was absorbed in video games (oh, and Dungeons & Dragons as well).

> I was also a deeply depressed, closeted gay teen at the darkest, cruelest point of the AIDS crisis, terrified that if anybody found out I'd get the crap beaten out of me, and if I ever acted on my urges I'd get sick and die.

This isn't gaming disorder. This is the equivalent of someone reading a medical dictionary and thinking they have Dengue Fever (even though they've had no contact with mosquitos).

Psychologists wouldn't diagnose gaming disorder. They'd create a formulation that includes all the other things that the author thinks are important.


I think that's the author's point; the assertion here is that most people with "gaming disorder" probably "have" it as a symptom of one or more underlying disorders. Most people would - by a reasonable psychologist, at least - be diagnosed with those underlying conditions; the folks pushing for an official recognition of "gaming disorder" are not reasonable psychologists.


Somewhat related comparison: Apparently Americans watch an average of 30-35 hours of TV a week (4-5 hours a day).[1] Whereas many definitions I've seen for gaming disorders set a threshold of 20 hours a week or 2 hours a day to define gaming disorder.

Seems pretty likely that the concern over gaming is primarily due to it being a new medium. I fail to see how staring at a screen passively for 4-5 hours can be considered normal, while staring at a screen while actively facing challenges and solving problems for half that time is a disorder.

Edit: Forgot to add the link to the citation:

1. https://www.nytimes.com/2016/07/01/business/media/nielsen-su...


> Whereas many definitions I've seen for gaming disorders set a threshold of 20 hours a week or 2 hours a day to define gaming disorder.

Neither the new ICD-11 “gaming disorder” nor the DSM-5 “internet gaming disorder” (the latter identified as a condition for further study, not an official diagnosis, but with diagnostics criteria) have any number of hours criteria.

> Seems pretty likely that the concern over gaming is primarily due to it being a new medium.

Gambling isn't a new medium, but both DSM and ICD recognize problem gambling (“gambling disorder” and “pathological gambling”, respectively.)

> I fail to see how staring at a screen passively for 4-5 hours can be considered normal, while staring at a screen while actively facing challenges and solving problems for half that time is a disorder.

The latter wouldn't, in and of itself, be a disorder under either the DSM or ICD criteria related to internet gaming disorder (DSM) or gaming disorder (ICD). So, sure, you're right, but only because the hypothetical you pose is completely irrelevant.


I think the key is:

> the behaviour pattern must be of sufficient severity to result in significant impairment in personal, family, social, educational, occupational or other important areas of functioning

If anything behavior is messing with your life and you find yourself unable to control it then it could rise to needing help.


I definitely agree that the WHO's definition, which focuses on social impairment, is better than the definitions that use a threshold. It's just the disparity between TV time vs. video game time in other definitions (a couple in the top Google results for gaming addiction or gaming disorder) that I'm highlighting.


Watching TV for 4 hours per day does all that to you. Especially now when tv programs are so bad.


>... now when tv programs are so bad.

What? I don't know what you're watching, but I'm here living in the golden age of television, with a big backlog of shows that I would love to watch if I had the time.


I'd argue that's a disorder, too


How about playing chess 5 hours per day? Is that a disorder, too?


Spending time doing something doesn't make it a disorder. Spending time doing something to the extreme detriment of other aspects of your life is what makes it a disorder.

If you spend 5 hours a day playing chess even though you know it's ruining your life then, yes, it's a disorder. If that becomes common enough that chess is often associated with people ruining their lives, then it's reasonable for the WHO to recognise it.

This isn't complicated.


Exactly, and I don't know why we go to the trouble of defining specific categories. Why not just say that "I find myself doing X so much that it affects other aspects of my life and I would like to stop" is the definition of a disorder, no matter what X is, and just help people? Why do we need the label?


The disorder/addiction lies in the why and how of what it is you're doing, not the amount in itself.

You can be an alcoholic when you only ever drink one beer per day, as long as it's either a compulsion to do it and/or it affects your life negatively.


I've heard that theory before, that "you're an alcoholic if you feel the need to drink alcohol periodically". Like, if you drink one beer per day during weekend, you're alcoholic because you feel compelled to do it, periodically/ on external stimulus ("it's weekend").

While this may be a theoretically sound definition of "alcoholism", to me this sounds weak/ not anchored in real human perception. I argue that if it has no significant negative effect on your life, it's not addiction/ disorder.


You're using a really weak definition of compulsion.

One might feel a desire to have a few after work on Friday, and it might even be a weekly habit. But if you can just as soon not to, then you don't have a compulsion.


> For [...] disorder to be diagnosed, the behaviour pattern must be of sufficient severity to result in significant impairment in personal, family, social, educational, occupational or other important areas of functioning

> and continuation or escalation of [...] despite the occurrence of negative consequences.

These seem fairly clear to me.


> significant impairment in personal, family, social, educational, occupational or other important areas of functioning

There was also rule about it being long-term.

So, are you about to loose job because of that chess? Are you failing the school despite being previously good student because of that chess? Are you increasingly isolated from everyone, increasingly angry and frustrated and yelling on people that you could communicate just fine before playing that much (e.g. if you hated each other before that too, then it does not count)? Are you increasingly fearful of social contact and increasingly clueless in conversation? Or rather does it stays the same?

Did you ceased to care about yourself due showering taking too much time off chess in your point of view? It is less about absolute time spent with activity and more about impact on you or your direct environment.


By this criteria I've been addicted to chess, reading books, programming, and possibly video games! Not various drugs, though, despite consuming excessive quantities for extended periods.

I absolutely think it's a double standard, where only activities perceived as morally bad (video games, but not reading books, for example) get labeled like this.


You was addicted if those things negatively affected your life by those standards. I dunno why that would be controversial or argument against this diagnosis. If you seen negative impact on your life and could not stop despite trying, there is zero controversy.

Just about only difference is that such addiction on books happens less often to neurotypical people. And since you was negatively affected by pretty much everything that went around, it seems to be of personality prone to addiction thing.

That being said, playing games is not labeled anything. As the material itself says, only minority of players are diagnozable as majority of players dont have those symptoms.


> I dunno why that would be controversial or argument against this diagnosis

Because I don't think it's a meaningful diagnosis or disorder, and that it is inherently a puritanical value judgement. How many people have their lives negatively affected by working excessive hours, by focusing on sports instead of academics, or any number of other things that will never get their own label?


"Disorder" is not value judgement. It is more about whether you can describe common symptoms and eventually steps to help (if possible).

The things you mention have derogative terms in culture. And focusing on sport instead of academic is not nearly at level of symptoms described here.

Frabkly, the discussion whether x is meaningful diagnoses makes sense only if you bother to read actual diagnosis - and surrounding text to see whether there are similar diagnoses nearby.


Almost any fairly common obsession has a related derogatory term in standard lexicon, i.e. "workaholic", "meathead"/"jock" etc.


If you play chess so much that you're not bathing and people avoid you because you smell bad, and it hurts your social interactions, yeah, that might be a disorder.


IMO, I think this is all baseless moral panic. I saw a video the other day in which a psychiatrist claimed that choosing to play video games over seeing other people/friends or family is a sign of obsession. People literally do that all the time with all sorts of other hobbies. It's only a problem if you would honestly rather do activity X but have a compulsion to play games instead.


From the WHO press release:

> Studies suggest that gaming disorder affects only a small proportion of people who engage in digital- or video-gaming activities.

That's not a moral panic. That's saying that a small number of people have a problem, and if they're having a problem they deserve help for it.


But the parent poster didn’t seem to be specifically referring to the WHO report, but the reporting around it, which definitely has a whiff of moral panic around it.

With all the “Fortnite Ruined my/my sons life” articles I’ve seen popping up in mainstream media recently, looks just the same as DOOM panic, all over again.

None of which prevents a sample of people having some serious Game-related addiction issue.


That 30-35 hours of TV statistics counts in people who watch TV while doing something else - cooking, cleaning, eating, sleeping, just having it on background while talking with people etc. I used to learn while watching TV - it is not as effective as without it, obviously, but I still learned enough to have good grade next day. You cant directly compare the two as if 30-35 were focused activity.

When you watch so much TV into night that you are too sleep deprived next day in school, skip lectures because of it or is failing the school, then it is problem too.


Gaming isn't a new medium though; commercial / arcade games have been around since the early 70's, vs TV's since the 30's; that's 40 years between TVs and video games, and nearly 50 years since the advent of video games and now.

I don't get why people still think video games are a new medium. Home consoles have been common since the 80's, which is also nearly 40 years now.


I think the social aspect of modern games (which isn't new either) makes them more of a problem now, because there may be social pressure to play, to conform, to practice in order to get better, etc.

It was probably a lot easier to walk away from a Galaga arcade machine when you run out of quarters, or from an Atari 2600 when you get bored, than it is to step away from a game when you know your real or online friends/teammates/rivals will be playing.


Exactly, gaming is touching its 3rd generation of people, it's a normal everyday thing for people in most urban settings in the world.

Just like news, social media, TV, etc.


What about 40 hour week. Must be a disorder as well.


Let's have a look at the symptoms for addictions:

1) Inability to consistently Abstain;

check

2) Impairment in Behavioral control;

check

3) Craving; or increased “hunger” for drugs or rewarding experiences;

check

4) Diminished recognition of significant problems with one’s behaviors and interpersonal relationships;

check

5) A dysfunctional Emotional response.

check!


I get all of those except 3). We all want more rewarding experiences, it's why we love to try new things, travel and get better at our hobbies.

Maybe I'm misinterpreting the magnitude that it refers to?


The alternative explanation (apart from the "watching TV while doing other stuff" thing) is that people are _also_ addicted to TV.

Smartphones are also active consumption, but there's clearly addictive stuff involved. And lots of mobile games play off of addictive tricks to get you into it!

I used to have a lot more time for gaming, and I would end up playing the same multiplayer game for a long time. But by the time I realized I didn't actually enjoy it, I would have already spent 6 months to a year religiously going to the game and grinding out sessions just to try and get some fun out of it. But most of the time it was just an addiction to the initial feeling, + loot box-y bullshit.

Just because something is a status quo doesn't make it normal/healthy/whatever.


On the other hand you can do other things while nominally watching TV. You can watch TV while preparing and eating a meal, you can watch TV while folding laundry, you can at least listen to a TV while in the shower, you can watch TV while on the treadmill or elliptical.

It's harder to do this kind of multi-tasking while playing games because games demand more of your attention and require interaction.


I've known people who watch 6 hours of TV a day, except they're not actually watching it, they just want to have it on all the time while they do other things. Which is awful and incomprehensible to me personally--it's like having someone yelling in your ear all day "for background noise"--but I guess it's not necessarily mindless vegging out.


My father would turn the TV on and walk right out of the room again.

Unrelated to that anecdote, I think there is a fear of silence in many people. You can get yourself into a sort of buzzing state, where life is a noisy continuum that is happening to you and you need to keep the buzz going else you notice the stark contrast of silence and nothing, which for many can be really uncomfortable.


I think "awful and incomprehensible" would depend on what they are "watching." Last year, my job moved a couple of hundred miles. I can no longer listen to the morning radio show I used to listen to; but, they are simulcast on a regional TV station, so I can "watch" them. If I'm working from home, I'll put them on in the background.


> Whereas many definitions I've seen for gaming disorders set a threshold of 20 hours a week or 2 hours a day to define gaming disorder.

Nothing against or for either ones (TV/Gaming), but 20 hours a week are almost 3 hours a day, not 2 - 1.5 times more is quite a difference IMO. (and exaggerating or downplaying something seldom helps arguments...)


Many definitions I've seen for gaming disorders set a threshold of 20 hours a week or 2 hours a day to define gaming disorder.

Nowadays with e-sports and Twitch streaming it is possible to be a professional video game player. Are they all by definition suffering from "gaming disorder"?


It's not either or. Both are disorders.


Contrary to the premise of the source subtitle, the WHO isn't moving to uniquely pathologize gaming (it is not the only non-substance-use addiction-style disorder that the ICD would recognize).

Further, the authors argument that the behavior pattern is not gaming disorder is based entirely on a description of the perceived source of the problem which does not conflict with anything that is defined for gaming disorder, merely with an implication that the author reads into the act of making the definition.

The attempt to use the narrative to attack the fact that the disorder is being identified is ludicrous, most generously it would support raising the idea that the proposed definition should recognize a distinction between any standalone problem with gaming and gaming as a peripheral manifestation of other problems by including, in the diagnostic criteria, a criteria specifying the absence of certain other simultaneous diagnoses (a not-uncommon feature of DSM/ICD psychiatric diagnostic criteria.)


The author's point seems to be that yes, video games are addictive, but there's usually an underlying condition like anxiety or depression.

I think the truth is probably in the middle. Video games, screen, sugar, etc. are all inherently addictive and the addictive nature is probably exacerbated by emotional distress.

I spent much of my teenage years playing hours of video games like the author. I think it was a combination of the dopamine rush of winning and seeing my rating go up and a way to suppress feelings of loneliness.


Author is talking about 1980s games. He’s missing an important point: new games are specifically designed to be far more addictive and harder to put down, especially those mobile incrementals.

Sure the situation is still faceted as today as back then, but now gaming, gamification and connected gaming loops (when short and long loop overlaps so a game is never in a “completed” state, see game dev from kayrosoft) are far more pervasive.

I’m a gamer, I can play long hours and I’m not addicted. But. Those new breed of mobile games scares the hell out of me. I designed some game I played some of those. They are actively addictive not because they are interesting but because they tie into your psicology with boxes keys rewards daily bonuses etc.


> He’s missing an important point: new games are specifically designed to be far more addictive and harder to put down, especially those mobile incrementals.

Arcade games were the original microtransactions.


One thing you didn't have was the rat race involved in many modern multiplayer games.

When you want to be competitive and the top people are all playing all the time, you have no choice but to also play all the time. Doubly so when you have some sort of XP/loot system and some notion of resource consumption


Arcade games had top scores and even prizes.


This completely misses the point. In arcade games you can take a day off, come back the next day, and be just as likely to be "the best". In modern online mobile games, if you wanna be at the top and you take a day off, you might as well just give up. This is what was being referred to.


The primary difference however seem to be that in arcade you competed against dozen local kids most of whom did not cared at all, so it was easy to stay on top and feel like you are best of best.

Internet makes you compete against whole world, so there is unlimited supply of people who dedicate their whole life to this particular competition. Necessary, you have to settle for not being best or dedicate whole life too. And if this is your motivation, then anything competitive online will consume you - whether game or fiction writing.


My problem with most new games is that they’re so overgamified that I just get frustrated and stop playing. It’s too obvious and in your face.

So I stick to social media where my slot machine is sufficiently unpredictable.


Yeah you're spot on about the new games. They are like poker machines.


Not really sure if that's new - in the 1980s, you paid for video games 25c at a time.


Yeah but the hardest they went to get another 25c was the 3 2 1 continue countdown. And you got quarters out of mom pocket, it’s really hard to visualize spending when it comes from your parents credit card.


Arcades also had prizes whether it was through tickets or through venue promotion where getting into the top score menu would grant you a prize. Arcades also often held competitions to further push how many people would play games to practice.

In fact gaming for a good period of time intentionally swayed off the patterns Arcade Games used to employ to hook you in and keep you playing both due to technical limitation and different design philosophy.


I was pretty obsessed with video games when I was younger. I'd probably have to admit that to a degree I still am now as an adult.

For me I think its because I am a very competitive person. To the point where I am the annoying friend who takes things too far. Online gaming was a way where I could exercise that competitive nature. I was never the best at physical sports but found I was pretty good at online gaming.


I can relate, for me it was bullying. Games are a good distraction because they give you a fighting chance. 5 vs 1 in real life is going to result in your defeat. And hey due to a love of games I became a programmmer and worked for two great game companies, without games I don’t know what I’d be doing. Probably wouldn’t be on hacker news. Not the worst ‘disorder’ to have.


I've said it elsewhere, but for me I played a lot of games when I was younger because I was bullied and didn't really have many friends.

That changed later in life, but by then gaming wasn't just an escape - it was part of me, and my lifestyle - I play less, but still enjoy the odd marathon.

That said, I think there is an element of truth to gaming obsession.

MMO's had a heavy social element, and your perceived 'status' sometimes was linked in people's minds as your rank or your gear. This gear or rank often required heavy grinding for that perceived social benefit which made it a race to the bottom in the sense that fun had nothing to do with it anymore, it was competitiveness and/or obsession as well as maintenance of your status.

Nowadays the discussion (rightfully) is more around loot boxes, but that's a separate condition in my mind to the reward mechanism you get from ranks or loot.

I do also think it is important to distinguish addictiveness that comes from grinding and competitive gaming, to the escapism that drives others to play games for hours at a time. You can get so focused on competitiveness that it can eat into your life, making it imbalanced. The reason for that is totally different to someone who is trying to escape a bad social life/family/whatever.

There are plenty of completely healthy kids/adults who play way too much games because of the addictive nature of the games and not for any underlying reason, and that can be an issue in its own way, but that needs to be limited by parenting, and/or being raised in a way that allows someone to make good decisions.


Good, level-headed post. Gaming is just another way to avoid real life for a little while, which is scary for almost everybody but more so for teenagers. It is also fun as hell, and builds certain skills such as reasoning and problem solving, hand-eye coordination, teamwork (at least some do), and so on.

Playing games is also a basic human activity and goes back for millennia.

Just imagine the amount of "social impairment" the top NBA players or Olympic athletes had in order to get to the top of their games? I knew a girl that had dreams of becoming an Olympic skater...her whole childhood and teenage years were utterly destroyed...and she failed. Was she sick? Did she need treatment?

I also knew a guy that tried to make pro baseball...his life was consumed into his late 20s or so. Didn't make it either. Did he need treatment?

Throwing away 20 years of your life in hopes of becoming the next Derek Jeter is ok but playing some video games for a few months is a disease? Oh, that makes sense.

Come to think of it, should I have been taken away from my mom because she encouraged my stamp collecting hobby, which took time away from other parts of my life? Just how far will they go with this.....??????


> I also knew a guy that tried to make pro baseball...his life was consumed into his late 20s or so. Didn't make it either. Did he need treatment?

> I knew a girl that had dreams of becoming an Olympic skater...her whole childhood and teenage years were utterly destroyed...and she failed. Was she sick? Did she need treatment?

> Throwing away 20 years of your life in hopes of becoming the next Derek Jeter is ok but playing some video games for a few months is a disease? Oh, that makes sense.

I really don't think you understand what the WHO is talking about. Here's their definition for gaming disorder, emphasis mine:

A pattern of gaming behavior (“digital-gaming” or “video-gaming”) characterized by impaired control over gaming, increasing priority given to gaming over other activities to the extent that gaming takes precedence over other interests and daily activities, and continuation or escalation of gaming despite the occurrence of negative consequences.

Doing something with all of your free time, dedicating your life to it, that's not an addiction. It's an addiction when you can't stop even if you want to, even though it's causing negative consequences in your life.

Someone who games for eight hours a day but still has a fulfilling life outside of gaming and could stop if they wanted to has no problem. Someone who games for 18 hours a day, regularly misses work or skips classes to play games, and can't stop playing has a problem.

If you're interested in hearing more about this, there's a subreddit dedicated to people who believe they are addicted to gaming and want to stop. It's got some decent reads on it.

https://old.reddit.com/r/StopGaming/top/?sort=top&t=all


I used to read a lot of books when I was in school as a form of escapism. I would stay up until the early hours of the morning reading books, usually until about 2 AM or so. Obviously this lack of sleep caused "impairment in personal, family, social, educational, occupational or other important areas of functioning", to quote the article. Does that mean I was addicted to books? Is reading addiction in the DSM?

There's unhealthy habits and there's addictions, and often the line seems blurry between the two. You can be an addict and a fully functional member of society. My uncle is an alcoholic of the symptoms of addiction in the DSM: "significant impairment in personal, family, social, educational, occupational or other important areas of functioning", he shows none. I've never seen him sober for more than half a day though, he usually cracks his first beer about an hour after waking up.


Compulsion is the other side of the coin, not just negative effects.

If your uncle can't give up the sauce he's an alcoholic, and if you couldn't stop reading then you were absolutely addicted to books.

You can be an addict (compulsive behaviour) without any negative effects at all.

It's not the amount of beers you drink, it's that you can't stop.


To be honest, this person seems to have a persecution complex. Most people view too much gaming in a bad light, but no more so than they view too much anything in a bad light.


> Under new draft guidelines by the World Health Organization (WHO), I would be classified as having a "gaming disorder,"

From what I’ve read of the definitions, I don’t think that he would be classified this way. So possibly a bit of a straw man.


I think he might be saying that he would be classified as having a "gaming disorder" when he was a teenager and spent all his time on arcade machines, if the new draft guidelines were in effect then.


"straw man" is the core rhetorical technique of reason.com.


Wow, I always knew it!

Being forced to work 40h a week must be a disorder too according to their definition!

It significantly impairs my personal, family and social affairs (not to mention my back!)

And yet I keep doing it, even though I know it's doing me harm.


I would go a step further than the author and say that all forms of substance abuse is fundamentally rooted in other disorders.

People with stressful and unfulfilling lives will naturely search for an escape in either gaming, drugs or other substance abuse.

Taking that escape away from them won't help them, it will only cause them to relapse over and over again.


What makes me smile about this (and any) "disorder" classification is:

> For gaming disorder to be diagnosed, the behaviour pattern must be of sufficient severity to result in significant impairment in personal, family, social, educational, occupational or other important areas of functioning

But what if you just really prefer gaming (or whatever your disorder is) to personal, family, social, educational and occupational areas of life :)

Based on this Einstein had a "disorder", always studying rather than outside playing.


Einstein was characterized as smart but lazy by his teacher, so probably not. Middle class kids in his time were not expected to play outside freely the way American nostalgia runs now afaik either.

More importantly, it is not about what you prefer, but how it impacts you. If you prefer gaming to job, but still sont miss important meetings, then it is not impacting you negatively. If your gaming is helping you to cope with bullying, then it is affecting you positively. If you ignore kids for weeks because you can't unglue yourself, despite feeling guilty about it, then it is affecting you negatively. (If you never cared about them in the first place, then it is non factor).


'Fundraising Disorder', 'Working Disorder', 'Speculation Disorder' should be included as well.

Any system which has a reward as part of the system can lead to a disorder.


HN Commenting Disorder. >.>


When comparing self-destructive coping mechanisms, gaming isn't that bad relative to some of the alternatives.

Speaking from personal experience, it's vastly cheaper and moderately healthier than drowning your sorrows out with booze or drugs. Depending on the game and the skill involved, it may leave you mentally sharper than you'd otherwise be. You might even make some friends along the way.

Of course, it can still spiral out of control and ruin your life just the same.


I agree. Anything you do as a form of escapism might help you. For example if you watch a lot of TV and English is not your first language, after some point you'll ditch the subtitles and your English will vastly improve.

If you play a lot of puzzle games, you will be mentally sharper.

If you play a lot of shoot 'em ups, your reaction times will improve.

If you hang around in the internet and have an interest for computers, you'll eventually get into computer science and programming and you'll learn quite a lot whilst trying to escape reality.

I had a friend whom I would describe as a gaming addict. He was the brightest pupil I knew from the high school. He didn't eat properly, he always wore the same hoodie (his favorite) even in the coldest winter days. He refused to drink water and only drank ice tea. He went on to a college in a distant town and disappeared.

After 3 years I saw him, he was still the same. He told me he earned some money from the youtube channel he opened in high school. He had purchased a big box of chocolate marshmallows from the supermarket, which would be his meals for a couple of days while he was visiting his friends in a different town. He struggled at college. He played obscure anime games.

After another year, he told me that he changed his major (econ) after 4 years of studying. He started CS and his life turned around.

It could be the case that you resort to gaming to escape reality. But resorting to gaming could also make you unable to change that reality and break out from that spiral.

I don't know if he would've made the decision to jump ship and start anew sooner if he wasn't playing. But in the end he was able to break out of his habit with time.

I think with time the addictions wear off, whether it is TV (in my case) or gaming. I used to watch hours and hours of TV every day. If I didn't I would feel stressed out and couldn't function properly. But now that I've grown I don't feel the urge to bing. It resolved by itself.


I was playing about 10 hours/day of Starcraft a decade ago. It was replacing social interaction and gave some sort of satisfaction - but it wasn't something too important,I could skip playing it for weeks if i found something more interesting. It was concentrated gaming where i had nothing better to do. Eventually i got bored of it, since it was causing me losing hours of sleep at night.


Video games are vice (like beer or cigarettes), not a hobby.


Why? Is stamp-collecting a vice? Listening to music?


Yes. A vice is anything you need enjoy. A virtue is anything that enables you or others to vice.


I see what you mean but that is a great corruption of the word.


I hate opinion pieces.


It definitely is just a symptom but I am guessing mainstream media needs something to make digital look more scary to soccer moms.




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