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My experience with coding was using the old BASIC books (like the ones at https://www.atariarchives.org/ ), and stubbornly typing my way to make these games work.

When they didn't, I found it enormously satisfying to find out how to work around the problem being expressed in print; there were enough variations in BASICs for different machines that the listing for a TI 99/4A program wouldn't work in straight AppleSoft BASIC, for example.

But the time between typing all the code and finding out if it worked was grueling. I'm not sure if the students of today would be satisfied with that large a report-back loop.



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