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That is very cool. Why is it a Mac app instead of a web app though? It appears to be focused on animation, not applications. Is that the case?


Thanks! More platforms are coming soon; we started with a single platform (Mac) so we could launch and iterate.

Our animation engine IS a UI engine, and we decided to ship an "interactive animation builder" as its own thing. If you can make any pixel render any value at any time, you can express any UI. Component composition, layouts, form controls, and more are coming soon.


Sounds awesome!




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