Your original question was whether they have an algorithm to solve in <= 20 moves or not. I answered that.
Now you changed your question to whether they can solve each position optimally or not. Fine.
Why don't you re-read the article once again? They state that they can solve random positions optimally at the rate of 0.36/sec, in the same table where they say 3,900/sec for solving it in 20 moves or less.
I clarified my question because I think that it wasn't clearly stated, and I marked my edit to make sure that it was clear that I did so (unlike others here).
As for the re-reading, they don't solve the positions optimally, they brute force them so they're not in the possession of a god algorithm as far as I can see, they're using a highly optimized search strategy and that's a different beast.
A 'god' algorithm would take the faces as an input and would produce the minimal number of moves without a search component. So each configuration would be processed to give you the next without evaluation of 'wrong' moves or back-tracking.
That would be the 'god' algorithm. Anything else is (highly) optimized search.
They seem to have two different algorithms. One is given a position and it gives you the optimal solution, the fewest moves to solve that position. This is the God Algorithm. And a different, much faster, algorithm that given a position finds a solution with 20 moves or less - lets call it a Mortal Algorithm. (It does not always give you the optimal solution, with the fewest moves, just one with 20 moves or less.) My understanding is that they have just run the Mortal Algorithm against every position to prove that it can solve every position in 20 moves or less. Their God Algorithm is much too slow to run against every position.
According to Wikipedia a God Algorithm only has to be 'practical', find the optimal solution to a position with a sensible amount of processing. So it can use search and back-tracking. We could term your algorithm that works without search and back-tracking as a God God Algorithm because it is an optimal sequence of processor moves that find the optimal sequence of cube moves. A God God Algorithm would be awesome, but a much more difficult thing to create. I imagine it would run orders of magnitude faster than their God Algorithm.
(PS. I don't think we can entirely rule out the possibility that the God God Algorithm might contain some small amount of search or back-tracking.)
Ok, that sounds like a sensible summary of the positions.
If I understand you correctly a god algorithm is allowed to produce the required result using whatever strategy, including partial brute forcing/searching, backtracking in order to arrive at its solution as long as it does so in a reasonable time, so is not 'brute force' per se.
The reason why that didn't sit right with me (I accept your wikipedia quote as what construes a god algorithm) is that for me the 'god' algorithm would imply there is no better one, since with omniscience you don't need to make any false moves and I could not imagine a true god algorithm would be allowed to make false moves.
So you're looking for an algorithm that produces the optimal result heuristically, without making any false moves, instead of using the convenient lookup table that God has available to him? Sounds very NP to me.
They explicitly state that they did not generate the
optimal number of moves
You say:
They state that they can solve random positions optimally
Those two statements contradict each other. However: AFAIK the existing algorithm, which they used, has not been proven to solve the problem optimally. It has now been shown that it can solve any position in at most 20 moves, but there's still the chance it solves a position in 20 moves that could optimally be solved in 19. Because the upper bound of 20 moves coincides with the proven lower bound of 20 moves, we know God's number. That does not mean that this must be God's algorithm.
"can" is conditional, so the two statements do not contradict. They can solve random positions optimally at 0.36 positions per second. But their goal was to lower the upper bound on God's number to 20, not to find all the optimal solutions. So what they did do, for all starting positions, was find good solutions, which they can solve at a rate of 3,900 positions per second.
True, they indeed do not contradict each other. I hadn't yet heard that there actually was an algorithm that could find optimal solutions, but I admit it's been a long time since I was interested in the issue.
Because of the time difference between generation a solution and generating the optimal solution, I'm guessing the algorithm bruteforces the optimal solutions, which explains part of the confusion: I was thinking about an algorithm that generates the optimal solution directly.
I have the feeling you're not a programmer. An algorithm that generates the optimal solution for a given configuration is trivial. Do a breadth-first search of the results of each move until you get to a solved cube. Ta da, you're done!
Now, if you want to do it fast, that's a different story.
An algorithm that could find the optimal solution in practice. For instance, in 0.36s, as in the article. A theoretical algorithm that finds the optimal solution is trivial; you don't need to be a programmer to come up with that one.
Now you changed your question to whether they can solve each position optimally or not. Fine.
Why don't you re-read the article once again? They state that they can solve random positions optimally at the rate of 0.36/sec, in the same table where they say 3,900/sec for solving it in 20 moves or less.