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I'm sure APIs would be implemented which would provide games developers with programmatic 'knobs' for fine-tuning.


The problem is that the fine tuning only works for one particular situation. In a game, it has to work for every situation the user can create.


Then just don't bother with manual fine tuning. Level designers are using object libraries even now, where they just take a pre-made chair, instead of constructing them out of basic polygons every time.




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