> If you properly communicate with your chain of command, and slowly train junior personnel into the proper qualifications, the problem starts to go away. Though, you're not looking at more than 5-6 hours of sleep straight on a good day.
This, to me, is a major problem. Many (most) young humans do not do well on 6 hours of sleep or less for a long time. One could probably load up on stimulants, but this I suspect will bite you later.
Given that this happens in peacetime, do you think it can be improved with better technology? That is, instead of, say, three people watching screens 18 hours/day you get them to do the work as well (or better) in 12 hours/day if you give them better displays? I suspect it is not that simple, but would still like to know where the snag is.
In most cases, better technology is just as expensive, if not more expensive. You need better trained and better staffed crew on ships, regardless of the systems in place.
As an example: Deck division will have 5/6 people on watch for a smaller ship: Port & Starboard lookouts, an aft lookout, a phone talker, someone actually steering the ship, and then a boatswain mate of the watch that organizes those individuals, keeps the ships schedule, and other various tasks. None of these individuals will actually be looking at a screen, but instead scanning the water for other ships.
Another division down in CIC may have just as many people looking at all the radar and managing the various data streams coming into the ship.
So, if you have 12 to 15 people in your division, which does happen, you'll be on Port & Starboard watch ( 5 hours on then 5 hours off, with a 4 hour mid-shift ).
Now, take an individual that is trained on Ship A, then after 3 years goes to Ship B. Ship B is a completely different class and has new(ish) technology systems. That sailor is then going to have to be completely retrained on those systems. After another 3 years, that sailor can seriously be shipped to a completely new platform where they then have to repeat the cycle.
Adding new technology would just complicate the matter.
I understand that it looks this way, but in my experience, human time is EXPENSIVE. Even a low pay grade soldier/sailor costs us a lot in benefits, insurance, medical, support, etc.
That cost may be coming from a different bucket and thus not visible to the folks who decide whether to invest $X in a systems upgrade, but in the grand scheme of things, getting humans to do the job that machines today do well is a big waste.
When you hear arguments that a badge reader is expensive and instead we will just put two soldiers at this or that door (24x7, btw) and no one jumps and calls BS on it, it is a strong indication of a broken system.
Add crew and duty hours would go down. Reduce hours of operations and maintenance would be better. More crew obviously costs more. Reducing hours of operation means a smaller mission or more ships.
This, to me, is a major problem. Many (most) young humans do not do well on 6 hours of sleep or less for a long time. One could probably load up on stimulants, but this I suspect will bite you later.
Given that this happens in peacetime, do you think it can be improved with better technology? That is, instead of, say, three people watching screens 18 hours/day you get them to do the work as well (or better) in 12 hours/day if you give them better displays? I suspect it is not that simple, but would still like to know where the snag is.