I actually started working on a modern take of Soundflower. Soundflower doesn't work on the latest versions of macOS without a little TLC. I've managed to create up to 512 channels with no added latency and next to no cpu usage. 512 is overkill but is useful for me.
Haven't messed around with audio on iOS much. AudioKit is a nice swift framework that I've contributed to a few times. Worth checking that out.
I actually started working on a modern take of Soundflower. Soundflower doesn't work on the latest versions of macOS without a little TLC. I've managed to create up to 512 channels with no added latency and next to no cpu usage. 512 is overkill but is useful for me.
Haven't messed around with audio on iOS much. AudioKit is a nice swift framework that I've contributed to a few times. Worth checking that out.