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I wrote about the change:

http://codesorcery.net/2011/03/04/working-with-development-s...

Basically, I thought I'd never work again for someone else. That was over six years ago. Mapbox has grown from about 15 to over 220 people now. Somehow I knew it was different and it was just compelling enough — plus I had a "try before you buy" experience through contracting that was just too good to pass up.

On the balance, I definitely enjoyed the software (and still do), but especially working at home on my own, I enjoyed the interaction with people (usually by email or phone, sometimes in person) and the constant variety and problem-solving nature of it. And not just technical problems, but organizational and strategic problems, too.

I think it could have been as lucrative, but at least in the Mac software space (and probably the iOS one more so), it had a certain element of "grind" to it, with product marketing and website presentation, working PR contacts and releases, and constantly getting things in front of influential people. As much as I enjoyed that some of the time, I didn't want to do as much as it would have required to make apps the lion's share of my income.



Thanks! I never thought of it this way before, but I suppose there's no "set it and forget it" to selling on the app store if selling on the app store is your primary source of income, since you have to keep working to ensure the product remains relevant, gains new customers, etc. (Selling on the app store is decidedly not SaaS, after all.)


Yep, exactly. Even the "greats" just relentlessly promote and keep their apps relevant. Even a one-day or one-week windfall from a viral launch will not sustain you over time.




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