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The gaming industry needs to understand that this applies to coding for games as well. It especially applies to multiplayer.


multiplayer? We do fool clients all the time with extrapolation, just to shave half of the latency. And when we get it wrong, we "correct" it retroactively.


The laws of nature are different in this context, but you have to follow them with the same diligence with the same harshness awaiting when you fail. In games, it's not what is logical or mathematically correct. It's what feels correct.




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