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Not true. You can throttle packets by source or destination IP block, and by throttling the connection, the player will be forced down to a lower bitrate rendition.

This is how T-Mobile performs their throttling, and could be done to any class of traffic.

https://www.eff.org/deeplinks/2016/01/eff-confirms-t-mobiles...



As an aside this type of thing gets me throttled pulling down 500MB+ git repos. Not T-Mobile specifically but Clear.


So what happens when there is only one bitrate available at 1080p and it's encrypted?


Your player is going to stutter hard if it doesn't wait to preload enough of the content.

Disclaimer: My last job was infrastructure at an Internet-only video news org.


Is it possible to multiplex from various IPs? IPv6 has a huuuuge address space.


A pretty easy traffic pattern to identify and respond to (just like bittorrent or OpenVPN over SSL).




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