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I love Fogus's take on 100:10:1. As opposed to this highly linear ever-winnowing flow, Fogus uses 100:10:1 as a way to keep a list of spitballed ideas, a list of things he might want to work on that all have sincere promise, and one thing picked to focus on. Instead of being process driven, focusing on getting one thing done well, Fogus lets himself switch among his 10 picked items. The 10 is a way to swap out when interest wanes. 100:10:1, my approach to open source- http://blog.fogus.me/2015/11/04/the-100101-method-my-approac...

This process speaks to me a ton (a whole lot more than Nick's rigorous phased development process). When my attention and care for an interesting, creative project wanes, I can either dig in my heels and try to make myself code, or preferably I can switch to some other promising piece of development. Having a deck of other ideas decreases the context switch time- when a project is in a lul, there's already other great gems prepped, and one of them can re-inspire me.

Quite the contrast. I wonder how much of it is due to Fogus's focus on developing open source software, versus Nick' focus working on physical board games.






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