I've been wanting to update my existing Flash games (I've released 7 games) to something more modern, like HTML5+JS or (maybe) Unity, but I don't want to spend a ton of time learning a new stack and getting things working, as I really don't have the free time I used to.
A few of the games have heavy use of graphics and animation also, that I don't really want to have to recreate manually. I've worked on games made with Unity and Cocos2d(ios) since then, but I'm really hoping there's some shortcut I'm not aware of.
There's a ton of JS frameworks out there and it's hard to evaluate which would be worth the time and effort.
Plus I really don't want to have to do this again in the future, so hopefully this can be something I do once and I'm good for the forseeable future (which is why I'm leaning towards HTML5 + JS). Some cross-platform capabilities would be nice too.
That's as close as you get to keeping your existing workflow and maintaining your assets. It's really close IMHO and works well. Also there's some scripts that can translate As3->Haxe and take care of 95% of the work of porting the code, and then OpenFL has the same API as flash does so your API calls are all the same.
Alternatively FLUMP can be used if you just want to export assets and use a totally different framework:
http://threerings.github.io/flump/
A few of the games have heavy use of graphics and animation also, that I don't really want to have to recreate manually. I've worked on games made with Unity and Cocos2d(ios) since then, but I'm really hoping there's some shortcut I'm not aware of.
There's a ton of JS frameworks out there and it's hard to evaluate which would be worth the time and effort.
Plus I really don't want to have to do this again in the future, so hopefully this can be something I do once and I'm good for the forseeable future (which is why I'm leaning towards HTML5 + JS). Some cross-platform capabilities would be nice too.
Example of the heavy art/animation: http://www.newgrounds.com/portal/view/187047
If anyone has any suggestions, I'd appreciate it.