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Interlude: Spectrum vs. C64 Basic Showdown (bumbershootsoft.wordpress.com)
4 points by ibobev 13 hours ago | past | discuss
ZX Spectrum System Tour: Text Mode (bumbershootsoft.wordpress.com)
4 points by ibobev 6 days ago | past | discuss
Giving the ZX Spectrum a Fair Shake (bumbershootsoft.wordpress.com)
3 points by ibobev 12 days ago | past | discuss
Giving the ZX Spectrum a Fair Shake (bumbershootsoft.wordpress.com)
6 points by wicket 15 days ago | past
Comparing an LZ4 Decompressor on Four Legacy CPUs (bumbershootsoft.wordpress.com)
95 points by tosh 18 days ago | past | 7 comments
Simulated Evolution on the PICO-8 (bumbershootsoft.wordpress.com)
51 points by ibobev 20 days ago | past | 3 comments
Comparing an LZ4 Decompressor on Four Legacy CPUs (bumbershootsoft.wordpress.com)
2 points by ibobev 27 days ago | past
Comparing the Z80 and 6502 to Their Relatives (bumbershootsoft.wordpress.com)
140 points by ibobev 35 days ago | past | 33 comments
Staying a Spell with the Exidy Sorcerer (bumbershootsoft.wordpress.com)
2 points by ibobev 42 days ago | past
Testing Out the Armips Assembler on the Xorshift PRNGs (bumbershootsoft.wordpress.com)
1 point by ibobev 48 days ago | past
Testing Out the Armips Assembler on the Xorshift PRNGs (bumbershootsoft.wordpress.com)
1 point by ibobev 50 days ago | past
Mega Drive Development with ASMotor (bumbershootsoft.wordpress.com)
2 points by ibobev 54 days ago | past
Some Subtleties When Parsing 6502 Assembly Language (bumbershootsoft.wordpress.com)
6 points by ibobev 62 days ago | past
Reversing and Replicating Compute 'S MLX (bumbershootsoft.wordpress.com)
1 point by ibobev 68 days ago | past
Onefiling (bumbershootsoft.wordpress.com)
5 points by ibobev 77 days ago | past
Playing Around with the C64 Ultimate (bumbershootsoft.wordpress.com)
2 points by ibobev 83 days ago | past
Designing a Game Board for the TMS9918A (bumbershootsoft.wordpress.com)
2 points by ibobev 3 months ago | past
C64: Putting Sprite Multiplexing to Work (bumbershootsoft.wordpress.com)
67 points by ibobev 3 months ago | past | 8 comments
Spritework on the Commodore 64 (bumbershootsoft.wordpress.com)
2 points by ibobev 3 months ago | past
Sprite Graphics Traditions (bumbershootsoft.wordpress.com)
2 points by ibobev 3 months ago | past
Skipping the ColecoVision's Boot Screen (bumbershootsoft.wordpress.com)
2 points by ibobev 3 months ago | past
TI-99/4A: Revisiting Implementation Strategies (bumbershootsoft.wordpress.com)
2 points by ibobev 4 months ago | past
TI-99/4A: Hybrid Software Development (bumbershootsoft.wordpress.com)
2 points by ibobev 4 months ago | past
TI-99/4A: Leaning more on the firmware (bumbershootsoft.wordpress.com)
77 points by ibobev 4 months ago | past | 49 comments
Type-In Rescue: The C64 Autoboot Generator (bumbershootsoft.wordpress.com)
1 point by ibobev 4 months ago | past
Dissecting a C64 Autoboot Program (bumbershootsoft.wordpress.com)
16 points by ibobev 5 months ago | past | 1 comment
Poking a Little Harder at PICO-8 (bumbershootsoft.wordpress.com)
7 points by ibobev 5 months ago | past
Smooth Scrolling on the Sega Master System (bumbershootsoft.wordpress.com)
3 points by rcarmo 5 months ago | past
Smooth Scrolling on the Sega Master System (bumbershootsoft.wordpress.com)
3 points by ibobev 5 months ago | past
Sega Master System: Using All the Colors (bumbershootsoft.wordpress.com)
3 points by ibobev 6 months ago | past

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