making a car go fast on a straight bit of road is relatively cheap. making a car take a corner a couple tenths of a second faster is very expensive. and there's only so many corners in a lap. add up those tenths - that's your few seconds of difference!
That's what they're trying to do, yeah. To give off a cool vibe I mean. To raise more money. There is nothing even remotely as cool in their real (or not) product. I was very excited when they started specifically because of their cool branding, but the vibe quickly wears off.
Also the images are mostly terrible. The "pixel art" is laughably bad and everything else is just shiny and plastic-y. I actually hope that the image generation never gets better, because at least now it's extremely easy to spot them.
If I pay a company money and then they leak my data because all of their modern-looking stuff was actually just cobbled together garbage and the founder and sole employee doesn't even know how any of it works, I would call it a scam. Your friend pulled a scam. He should face consequences for this.
As we all know, naming is an unsolvable problem in IT :)
Regarding performance - 95% of Telescope's speed depends on how fast your ClickHouse responds. If you have a well-optimized schema and use the right indexes, Telescope's overhead will be minimal.
They have never been a mobile game company and they have said as much themselves on many occasions. They're a data harvesting company. Guess now they're trying to figure out what to do with all of that data.
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