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You can do this with text too (like in spreadsheets, code, etc) to find differences visually.


The Venn diagram for psychedelics include escapism, but it includes a lot more as well. Psychedelics can be a powerful tool, and for all the good that they can bring you, they can also wreck your shit for a while. It really depends on who you are, what context you take them in and what you do afterwards. This applies more broadly to other substances as well, even ones not typically seen as psychedelic, like alcohol and caffeine. There can be therapeutic effects with those as well.

For example, if you're feeling really stuck at a certain point in life and you take the time to get drunk by yourself and listen to some enjoyable music, you can end up being really honest with yourself and become aware of what you need to do to get unstuck. But you can also get drunk at a party and make a number of bad decisions that you'll regret later. It be like that when it comes to psychedelics as well.

Imho, the main benefits of psychedelics are two-fold.

One has to do with subjective experience - psychedelics can simply provide you with a different experience, a different point of view. This can help you see that there are other possibilities for the narratives you tell yourself and this can be beneficial. Depression is a good example here - it's super easy to forget what it's like to not be depressed and psychedelics can provide a temporary clarity about it that can later help get out of the depressive state.

The temporary difference in point of view can also cultivate more skepticism in general. This is especially true for certain "truths" we hold about ourselves (like insecurities, inadequacies, fears). Psychedelics can open us up to consider different causes for our behaviours and this can be therapeutic as well. But I gotta say, they can also make you lose yourself within a new false narrative, so skepticism is a powerful ally here.

The other benefit simply has to do with neuroplasticity. Most psychedelics open up a dose-dependent learning period that lasts from days to weeks. That's why something like a shroom trip doesn't really end until a few weeks after the shroom is ingested, when that learning period eventually closes. Even if you didn't experience anything spiritually or psychologically significant in the acute phase of the trip, you can still benefit greatly from the learning window that opens up afterwards.

It's a good time to try a new activity, do some self-reflection, change a habit, have a therapy session or two, connect with people on a deeper level. You might be surprised by your learning abilities after a shroom trip. But I gotta say, all this also opens you up to learning "bad things" too, so again, skepticism helps here.

Yeah, you can do all that without psychedelics as well, but there are a couple of problems here - you might be unaware that there's something you can actually do, and even if you are, you might not know what to look at or how to change your point of view about it. Psychedelics can provide a strong emotional and psychological example that can guide you in that process.


One thing that seems to work well for me is to push myself into thinking highly random thoughts. I imagine some kind of boring scene from life. Then I change it up, add content, make it a bit weird. Then after 5-15 seconds of this, I switch to a different random scene. After 5-10 minutes of this, it becomes automatic and I drift into sleep.


Now if someone would write an app that checks if your licensed code can be found with Copilot, we would go full circle. It could actually be useful to see if your code is used without proper licensing?


I can confirm this as well, discovered in a similar way. For me I notice objects start to fade into grey in the periphery. Another cool thing is that blinking seems to reset it for just a second or so and then things fade back to grey instantly.


    {name}{confirmation}{request}
is basically a hidden render loop. If you had something like

    const inputs = [name, confirmation, request]
and rendered that via inputs.map() (or just {inputs}), it would have complained about the missing key prop. React can't seem identify which state belongs to which item in the "iteration".

Using a conditional render like

   {nameInput}
   {isBob ? confirmationInput : null}
   {requestInput}
seems to avoid the issue as well, without using a key prop. So yeah, beware of hidden loops.


Yea, I was startled by the issue at first, but once I checked it in more detail it took me like 5min to figure out what was going on.

I'll grant the particular example or edge case is not available in the public docs, but it's extremely easy to intuit what is happening and relate it to the requirement of list components needing keys.

Like I replied to OP, you would be in all likelihood using arrays anyway, instead of this contrived pattern.


If you render the inputs via a list, like

    const inputs = isBob ? [name, confirmation, request] : [name, request]
then it complains that there's no key prop and the issue persists. This shows it's because of confused identity. In the example, it doesn't complain because it doesn't understand that {name}{confirmation}{request} is essentially an unrolled loop.


You can probably tokenize the names so they become irrelevant. You can ignore non-functional whitespace, so that code C remains. Maybe one can hash all the training data D such that hash(C) is in hash(D). Some sort of Bloom filter...


Reminds me of the bridge story in Margin Call [1]. Or if you'd rather read it, here's the script [2], just search for "Did you know I built a bridge once?". Or condensed:

"It went from Dilles Bottom, Ohio to Moundsville, West Virginia. It spanned nine hundred and 12 feet above the Ohio River. 12,000 people used this thing a day. And it cut out 35 miles of driving each way between Wheeling and New Martinsville. That's a combined 847,000 miles of driving a day. Or 25,410,000 miles a month. And 304,920,000 miles a year. Saved. Now I completed that project in 1986, that's twenty-two years ago. So over the life of that one bridge, that's 6,708,240,000 miles that haven't had to be driven. At, what, let's say fifty miles an hour. So that's, what, 134,165,800 hours, or 559,020 days. So that one little bridge has saved the people of those communities a combined 1,531 years of their lives not wasted in a fucking car. One thousand five hundred and thirty-one years."

[1]: https://www.youtube.com/watch?v=m8Mc-38C88g

[2]: https://imsdb.com/scripts/Margin-Call.html


Call me cynical, but I feel like the 4 day work week will be forgotten when it comes to reviews.


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