After reading this comment, my impression is that you didn't actually read the article as you have apparently missed all the arguments for not using uuids that it presents
I did, it just was poorly written with second order ideas and non sequitors, instead of trying to identify the primary concepts.
> Try double clicking on that ID to select and copy it. You can’t. The browser interprets it as 5 different words.
After reading that, shouldn't my first thought be: "Have you though about simply removing the dashes from your string?"
To me these are the questions that you should ask about a uid function:
1. How much randomness do you want to add to prevent collisions?
2. What characters are allowed? If you want to dictate it, maybe avoid 0,1,o,l and keep lowercase. If you can paste it, allow uppercase characters.
3. Can you precisely describe the algorithm in case you want it in another programming language?
4. Do you want any non-random information encoded? Maybe a sharding id or a timestamp?
Only the first question was actually addressed, and even that without doing the math, by simply referencing another website. Doing estimation calculation is something that an engineer should have a good intuitive understanding of, so I think it's slightly damaging for industry mentality when even these articles don't do this themselves.
To me it seems the "golden age" of gaming for everyone here has actually nothing to do with the games per se. I have nostalgia as well from when i was 12-18 when we did lan parties every weekend. But I actually think my golden age of gaming is still going. I have been gaming consistently through my college education and now when I am working. I have found new games (and old classics that i continue to play from time to time) and never stopped. I suspect it will end only when/if i move in together with my SO and get kids or something.
I feel in general that people are bad at keeping long friendships, and I seem very good at it (I don't know why). I have ~20 close friends that I speak to regularly that I have known for like 10 years. Many of those are people from the "golden days".
Have people that say they miss the "golden days" just not kept in touch with the friends they had at that time?
Or have they just given up on gaming because everyone else they knew stopped playing?
The age before the internet and monetization where we owned are games and internet penetration hadn't allowed companies to steal videogames functionality with drm.
The 90's AAA game modding scene was heads and shoulders above the modern AAA space because there was no internet, there was no incentive to hold back free level editors, file specs, access to contents inside the game files.
The last 20 years has undermind that hugely in big budget games. How could would have it have been to have level editing and a programming SDK for Need for speed Most wanted 2005? OR mass effect 1 + 2 for instance?
We've definitely lost a lot as game companies are forcing games into the mainframe dumb client model. AKA literally preventing you from owning the game you are buying.
Given that has always been the end goal of these companies since the beginning. Game preservation is going to be a nightmare going forward for all these server locked games.
So to say now is the golden age, means you're basically clueless about game preservation and what the mainframe/cloud model means for your basic rights.
The agenda is to turn PC into a more heavily drm'd locked down platform like mobile and control your software remotely.
Software as a service is literally a scam to invade your privacy, get you locked in and then jack up/extort you.
Look at all the DLC for SF V or Guilty Gear for instance. Huge amounts of cut content, sold back to you at ridiculously inflated prices.
Nothing like that existed in the 90's because there was no internet and analyticis to target stupid spendthrifts. Internet Analytics to target the spendthrift gamers has seriously fucked up gaming.
There are a LOT of modern games released with modding capabilities, just not most of triple A games, one I can actually think of is Skyrim which still has an active modding community. CSGO, Dota 2, StarCraft 2, Arma, is other examples.
When people say "golden age" how i understand it is that they feel like it was "better" experience playing the games then, and for me it means i enjoy playing games just as much now as i did when i was 15.
Sure, game preservation sucks, nothing I have given any thought. But that is not what I am talking about, I thought we were talking about the quality of games and how much people enjoy playing said games, not the state of the industry at large, privacy, DRM, and the future of gaming.
Dude the fact that the industry is stealing games and openly gloats it wants to make all games "services" (aka never give you a local application). Is the end goal.
So yeah, you need to know about the state of the industry to understand where game companies are taking us and it isn't for our benefit.
I do not want every new game to be an app controlled by googles cloud and thats exactly what the game industry wants. They want to move us all to the dumb terminal model of computing.
If you can't see that, you are blind. They openly talk about it on businss sites.
Here is a list of new types of games that has come about the last couple of years that might be worth checking out if the only one you are aware if is Minecraft (this might sound snarky but I take you at face value and you might actually not have heard of these types of games before). Some of these have characteristics of old games, but often has stuff that was simply not possible 15+ years ago.
Sandboxed MMOS (EVE, no mans sky, Elite: Dangerous)
MOBA (Dota, HoTs, LoL, Smite)
Real MOBAs (WoW Arena, WC3: Warlock, Battlerite)
Battle royale games (Apex, PUBG, Fortnite, DayZ, ETF, Battlerite Royale)
Simulators (Arma, flight sims, truck driver simulator, which are now SUPER realistic)
Online Trading Card Games (Hearthstone, Magic [1])
Rocket League (I dont know any game like it nor what genre it is "sport"?)
Fast paced RTS (WarCraft, StarCraft, Total Anihilation, Red Alert)
Auto Chess (Autochess, Dota Underlords, Teamfight Tactics)
Competitive FPS (Call of Duty, Counter Strike, Rainbow Six Siege, Overwatch)
Casual social/arena action games (JackBoxTV, Use your words, Mario party, Overcooked, Duck Game, Gang Beasts, Speedrunners, Stick Fight, Hidden in plain sight [2])
If you are feeling old/and/or out of touch of modern gaming and coming from a perspective from the 90s, at least try these genres out. And of course games in the same genre has cross pollination and are similar in some ways, but some games play very differently, so don't dismiss a genre totally because you have tried only one game!
[1] One could argue that these are not a new type of game, but the mechanics in hearthstone is not possible in a physical TCG.
[2] Boardgame-ish types of games.
Edit: Of course I have left out a TON of games and some are actually considered quite old, these were the ones that came to mind.
EVE is from 2003. DotA is too. Magic Online was from 2002. RTS goes well back into the 90s, simulators back to the 70s, etc etc. I'll give you Battle Royale and I don't even know what Rocket League is but most of these are not recent at all.
Yeah, not all are from, but most are from after 2000.
As the person said: the only new "type" of game they know of released the last years was Minecraft, and lists games from "early 3D" era, I assume the person is not aware of all the new genres of games created the last 20 years. The only goal with my post was to list some genres that might be unknown (some of which has been around for a long time). I hope someone reads the list and finds something new that they might like, you should try out Rocket League if you are remotely interested in games. Rocket League is an insanely hard (high skill cieling) physics based football-ish kind of game.
Simulators today are a totally different breed of games, no one that plays them now would consider them even close to what was possible to achieve 20 years ago, thats why I included them.
Edit: I meant to write Planetary Annihilation, not Total Annihilation in my original post. Which is a quite unique RTS.
Rocket League is a football game which you play with cars. Depending on the mode, 1-4 players play against each other to score goals in a specific time limit. It's also not new though, Battle-Cars came before that.