If you have an artist, can't you just talk to her about what you want and then she makes the model and all the rest of it?
I don't really understand what you gain if you pay for LLM, make model with it and then give it to artist.
If you knew how an art pipeline worked, you would. An artist is usually one in an array of artists that completes a model. The pipeline starts with concept artists (easily AI now), turnaround (AI is hit or miss here), modeling (this phase), texturing (could be another artist), baking (normally a texture artists job but depending on material complexity and whether it’s for film, technical artist), rendering if needed.
Then you have sub specialties. Rigging, animation, texturing, environments, props, characters, effects.
I have Creality Ender3 v3 and Prusa mk4s and they are not the same, you can get them to produce same quality, but ender requires more tinkering and I have had more failed prints.
Creality software is awful, you get no firmware updates for a year and then you get 4 on same day, like do they even test before release?
Slicer is also buggy and default settings seem to be max everything, so its loud and fast and has print quality issues.
When I was building the prusa kit, I kept thinking that this is how you should make a product, the machine feels well thought out and documentation is great.
Of course prusa is 3x the cost of ender.
Bambu is who's winning this space and largely took 3d printing from a hobby for its own sake to "it's another tool in your shop".
My bambu was FAR cheaper than a comparable prusa, and I took it out of the box, put filament in it, and it started producing effectively perfect prints immediately.
I just got a Creality K1 Max and I'm over the moon with it. Granted, my only frame of reference was a Prusa i3 knockoff kit I bought almost 10 years ago, upgraded with 3d printed parts, replaced the power supply with one from an old server, and added dual extruders. Basically If I wanted to use it, I'd have to tinker for hours to get a print started, and printing anything too large would almost definitely fail, or warp off the bed.
I've done multiple prints on the K1 Max where I started it, went to bed, and it was there, finished for me in the morning.
Since I'm familiar with the process, I just jumped straight to using OrcaSlicer and never touched creality's software. It definitely feels like Chinese hardware is progressing much quicker than their software.
I need an enclosed design and wanted to go coreXY, and Prusa's offering in that category was out of my budget, but they seem like a fabulous company.
He basically used 31 words to say "I've never heard of Ernst Roehm," for whatever reason. I don't think you can read much more into his comment than that.
Code review seem unnecessary, since nobody cares how you made something as long as it is correct. (Measure model, measure finished part)
I sometimes modify models in mastercam when designer is away.
Technical drawing comes with list of changes and more important projects have approval processes.
I've been using it for a while and I honestly don't even check the output until I'm done sometimes. I think it's more important to make good preliminary sketches and have a good idea of what you want to make, checking the output every time you change a dimension isn't that useful.
I have co-worker like this, he had minimal insurance, until he crashed his car and lost like 15k, doesn't need insurance for his cat until 2k vet bill, doesn't need doctors, until he gets sick..
Why is it not good? Higher trim levels give you all wheel drive, offroad tuned suspension and bigger wheels, but not everyone wants or needs those options.