Hacker Newsnew | past | comments | ask | show | jobs | submit | testudovictoria's commentslogin

In addition, it feels like the past 5 years have brought on more marketing spam. I've been slowly reappearing onto marketing lists that I either never signed up for or unsubscribed from. They're coming from legitimate companies that I've done business with.


The people that's a problem for don't understand this fact. Of the ones that do, there's upper management and/or shareholder pressure for profits now. It's a can that infinitely gets kicked down the road until they reach a dead end.


No, it's a "tragedy of the commons" problem, for lack of a less dramatic phrase.

If you ran a software company, would you want to train juniors who are slower than AI and much more expensive? Who would just jump ship in two years?

It wouldn't make sense to. "Someone" should do it: someone other than you.


I see this take all the time, but hiring a junior/intern has never been great ROI, so I hear. Why did we ever do it in the past? Its not like it was ever likely that hiring a junior means getting an employee for life. Could it be that the economic and shareholder pressures are requiring this rather than it being a logical thing?


Anecdotal counterpoint, the best teams I've been on have always had a good mix of a couple of really senior/decent intermediate people and a few either totally fresh grads or juniors (at the beginning of the project). Those fresh people have a good chance of becoming pretty formidable pretty quickly with the right mentoring, and without them seniors have a tendency to just remain experts on whatever tech stack they're familiar with but not think out of the box.

Hiring a mediocre senior is much worse than hiring a grad because they will never get any better, and it's very hard to know at hiring time that they're mediocre.


I'd also add that top-heavy engineering organizations are sometimes incapable of delivering anything useful because everyone wants to work on the hard problems, establish the frameworks, define the processes, and so on, and no one wants to operate the damn business. It's good to have a mix of perspectives in a team.


I 100% agree.

I’ve only had 1-2 juniors who “didn’t get any better” compared to the scores of senior engineers I wouldn’t trust to anything on their own.

Most juniors with investment from the organization and senior engineers will become competent quickly. That will eventually free up seniors.


Fully agree actually. Not sure its a counterpoint at all really, but its a great point. My comment wasn't intended to be "juniors were never worth it", but instead "juniors WERE worth it before but not because they produced amazing ROI themselves, why does the introduction of an LLM change that?" I'm solidly against the narrative that now all of a sudden juniors aren't worth hiring anymore because a senior with an LLM = 100x engineer.


> hiring a junior/intern has never been great ROI

Yes, exactly. It's been a problem for a while, and it's worse now.

I'm worried it will go from "it's hard for juniors" to "it's nearly impossible for juniors."


People used to stay at companies longer than a couple years


Please go ahead and train juniors on your free time. Put your resources where your mouth is.


I think a lot of people are missing that eBay bought TCG Player back in 2022. This would fold the TCG Player brand into GameStop. Many (most?) local game stores list their inventory on TCG Player. In addition to the physical stores themselves, GameStop would have their hand in nearly every digital trading card transaction. GameStop would own the TGC Player warehouses and inventory.


Tcgplayer is mostly a marketplace, I don't think physical presence does anything for them.


As you should be. I look forward to more of this nonsense.


You also have to be "all in", so to speak, in order to participate. I can window or minimize a screen on a PC. I can pause a game on a console. I'm immediately aware of my surroundings in both cases. With a VR headset, I have to physically remove the headset before I see where I am within physical space.

It feels so silly expressing this, but the act of putting on a headset that completely engulfs my vision with screens, even if my space is already clear with a boundary, feels like a much bigger commitment than opening Steam. It doesn't matter if I'm standing for room scale or if I'm already seated with the headset next to me. Both cases feel like extra effort for a lesser experience.


> What I'm suggesting is a low risk way to see if an engineer has an aptitude for aligning the roadmap with what the users want. If they aren't great at it, they can go back to engineering. We also know for sure that they are technically competent since they are currently working as an engineer, no risk there.

It doesn't have to be the most socially competent engineer to gather feedback. Having the engineering team sit with the target users gives so much insight into how the product is being used.

I once worked on an administrative tool at a financial institution. There were lots of pain points, as it started as a dev tool that turned into a monstrosity for the support staff. We asked to have a meeting with some reps who were literally 2 floors below us. Having the reps talk as they worked with the tool in real time over 1 hour was worth more than a year's worth of feedback that trickled in. It's one thing to solicit feedback. It's another to see how idiosyncrasies shape how products get used.


Insurance. One of the core pillars of insurance tech is the CSV format. You'll never escape it.


>You'll never escape it.

I see what you did there.


I once got dinged for not reporting. I saw an email that was clearly an internal security campaign. I deleted it. I received an email a day or two later stating that I failed to take action on a phishing attempt. Damned if you do; damned if you don't.


For a while I had a thunderbird filter to automate forwarding based on our provider's email header.

They disabled SMTP and the Gmail web client has no such ability to filter on arbitrary email headers.


You can setup a Google app automation to do this for you.

I did for e.g. knowbe4 since all their test emails have the same header information. It made it quite easy to never see any of their attempts, though I did have to check every once in a while to see if I'd been signed up for any random learning and it removed those emails as well..


iirc, the same company had locked down the allowed oauth apps, so you would have needed an exception from security to run one.

I doubt they'd have granted an exception to stop getting annoyed by their own training.


I don't live in the city. Aside from not being able to walk to school, mine would have to wake up roughly 45 minutes earlier (60 minutes if we want to be safe) to catch the bus. We are about 8 minutes from the school via car. Between the lack of housing density and ugly school zoning, taking the bus cuts significantly into their sleep.


I had the same setup growing up. Lived about 3 miles from school but was one of the first stops on a 45 minute bus route through largely rural areas. I got a lot of reading done.

Your kid won't be harmed by sitting on a bus every day.


As a kid who had go get up at 5am to catch a bus to school, maybe they might. The issue is not riding the bus, but impeding on sleep. As a teen, I would have preferred to wake up st 6:30 to be to school at 7AM rather than wake up at 5AM to be there at the same time because I'm the first stop. My mom wasn't kind. I did survive, but I also had less sleep which isn't great for a growing mind. I'd drive my kid in the same situation. Hell, I drive my kid now because I don't want a kid who can't write letters yet walking around any real distance without me. Especially in a semi-rural area where we've encountered wildlife and feral pets that weren't dangerous to me, but were dangerous to her.


Many schools are starting later for this reason. Just because the bus may take long doesn’t mean there aren’t other issues that should be solved to make buses a more viable option.


There are fair-use protections, but it costs money to defend. Part of why so many Smash tournaments folded in 2022 was because of Nintendo telling people they weren't allowed to host tourneys using their IP. Granted I'm not a lawyer, but people gathering to play a multiplayer game and then streaming the matches doesn't inherently constitute any infringement on Nintendo's rights or ability to make money. Many TOs (tournament organizers) left the scene or stopped featuring Smash as a title over the C&D notice. No one wanted to take on Nintendo in court.

Kind of. Some TOs are calling Nintendo's bluff. Nintendo released a set of guidelines[0] on what kinds of tournaments can be hosted. However, Collision 2024 just happened with attendees and a prize pool surpassing the guidelines.

[0]: https://en-americas-support.nintendo.com/app/answers/detail/...


These are just easy pickings for Nintendo to bully. When they go after Twitch is when the real case law will be made.

I honestly think game streaming is a grey area that could easily be made illegal by the wrong company getting sued for it.


> people gathering to play a multiplayer game and then streaming the matches doesn't inherently constitute any infringement on Nintendo's rights or ability to make money.

Esports and tourneys in general generate a decent amount of money, are recurring and control a decent chunk of the narrative around games affecting their marketing.

Not trying to defend Nintendo or any other company, but their objective as a profit-driven organisation is to generate maximum profits.


Not really. Fair use does not really legally exist. It exists primarily as a defense after you’ve already been sued - which is also why there is no official codification of what fair use actually is.

Also, as Nintendo can argue, imagine this was a movie. Imagine it was a movie being shown on screen for two hours. That would be case closed. Now imagine it was a movie recutting competition. Again, case closed. So what makes a tourney special? In the eyes of the law, a judge might say, absolutely nothing.

You might argue, “well, there’s skill being applied, whereas a movie is passive.” No dice there - just because you put effort into your copyright violation is meaningless. You might argue a movie is a full work when a video game only displays a subset - but do you think you could publicly perform 30 minutes of The Lord of the Rings and be OK? Of course not.


Interesting way to put it, but I'm still not sure that quite applies. The game is a multiplayer game intended to be played with other people. Commercial endeavors change with movie viewing. It's implied that single entity can own a single copy while charging admission to profit from their single copy of the movie. Meanwhile, movie companies (mostly) don't care if I play _The Lord of the Rings_ in a private setting to a small audience of known people.

I would argue that the competitive nature of tournaments implies that the entrants all have a copy of the game along with hardware to run the game (emulation withstanding). The only thing is streaming the event. Even then, what would be the difference between streaming a tournament and streaming myself or a small group of friends playing? It doesn't seem like that would infringe upon the core purpose of the game.


The law is fairly immune to mental gymnastics and mind games, regardless of what the dramas indicate.

For movies, it’s fairly simple and widely understood you are buying a license for private viewing. While there’s some room for interpretation, it goes without saying that if you are inviting strangers and/or charging admission and/or running advertising, you’re inviting scrutiny.

Also, let’s just be honest, the moment you run advertising for anything, it’s almost impossible to argue this is not a publicly available event. Public is also fairly broad - collages have to license every movie they want to show to a classroom, for example. My college paid over $2000 to Netflix for a single showing to Math Club of one movie for about 7 viewers.

> The game is a multiplayer game intended to be played with other people

The law only cares about copyright. What it is, is irrelevant.

As for your point about how the participants must have bought the game - I don’t think that would work either. Imagine you ran your unapproved Lord of the Rings convention. You also had the movies playing on repeat the whole time. I don’t think arguing that “only people who have bought the movies have any interest in being here” would protect you.


> Fair use does not really legally exist

literally in the text of the DMCA itself


No, it simply clarifies that the DMCA cannot be used to say that fair use does not exist anymore, solely in a potential copyright lawsuit, but that DMCA provision does not apply in a DMCA circumvention lawsuit.

This is also why this carve-out is practically useless and also does not define guidelines for fair use.


Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: