That's strange because the cutlass docs explicitly does NOT mention fp8 support. So it looks like it can be used nevertheless with fp8 by using the name hack.
I remember watching my young nephew play Lego Island and the introductory video where the camera flies around the island is amazing. But then he was totally baffled by the 'main menu' when some excited lego guy babbles instructions at you in flowery hard-to-follow language, and you had to do abtract things like write in a book or drag icons onto the map before you got to do anything fun like racing cars. I think he could have clicked around that screen for hours and never realised he had to drag the people onto the map.
Great game but they wouldn't make it like that now. Its like a grown ups idea of an interface that a young child would like, rather than something actually tested.
Yes but that only works if the child is listening. Children dont listen to wiggly mad dudes waving around on the screen. They just randomly click around and giggle at things.
They'd do well to play more games like this then! All of the Humongous Entertainment games in particular have a special place in my heart. There's nothing much intuitive about these 90's/00's point-and-click games, but that's mostly the point; to let kids click around and see what works in an entertaining fashion.
Nothing to do with "smart", or at least that's mostly irrelevant to this observation. But it's definitely age-dependent. No matter how "smart", it's not fair to expect young children to immediately and fully pay attention to some "random" voice when other interesting things are going on at the same time.
I'm notoriously bad at figuring out video games but was able to grok this at the age of 7. It probably had more to do with the fact that education in the 90s placed a decent emphasis on computer literacy (e.g. "Mouse Practice" for Mac Classic) so I was hip to the drag-and-drop paradigm. I don't have kids but I've read that most grow up on touch interfaces these days due to the ubiquity of tablets so I'd imagine that the mouse context is foreign to them.
Part of the game is discovery and clicking and moving things around is a core gameplay mechanic. That being said, 1996 game UX was a little rough around the edges, as you said.
I think kids are smarter than you give them credit for. You’re right that they randomly click around and will do so for hours. But they /will/ do so for hours. And when it finally clicks - that time was not entirely wasted. Kids in my observation essentially brute force everything. Their one resource is time and they will happily use it for as long as they feel.
You have to click the red arrows a couple times then go through the rotating door.
I don't remember struggling with it much as a kid tbh.
I've thought about what I used to do with computers before and realized I used to have way more patience with them than I do now. I remember suffering a lot of the stupidity in qbasic and Turbo Pascal when I was 11. I don't think I would tolerate that today. Lego island seems similar.
It’s not just an argument of name, it’s an argument of when. Go down to Charleston, SC where the local black population celebrates Emancipation Day on January 1st and has for a long, long time.
Juneteenth is in that context as artificial a holiday as Kwanza. I would imagine most other southern states have similar breaks with the Juneteenth holiday, in that it doesn’t represent the historical reality of their community.
1) They have a screen built into the console. It would be kinda derpy to treat portable gaming as a second class citizen. So "SDR first" it is.
2) More than past Mario Karts, World needs to visibly delineate the track into multiple sections: the track itself, the "rough" off track, the border between those two, and the copious number of rails you can ride and trick on. Rails in particular are commonly bright primary colors in order to better stand out, often more primary color coded and saturated than the track itself. Green Pipes, yellow electrical wire tie downs, red bridge rail guards, etc.
3) Bonus gamut for particle effects is kinda not required and probably distracting when drifting around a curve avoiding attacks.
4) It feels pretty good to me, but maybe I need to adjust some settings on my LG C1 to get the full bland experience?
It has a peak brightness of 400cd/m^2 and no local dimming. It's only possibly HDR-compatible by virtue of accepting an HDR signal. It can't display HDR at all. The closest thing it can do would be content-adaptive fullscreen brightness changing.
There are people around who successfully predict new modes of creativity when humans and AI will be working together. Seriously: “working together”. Not: “humans using software”. One such software is called “Botto”. An artist is its inventor.
I read, there are machines that take an input text to generate images from it. That’s meant to be surprising. Haven’t programs always been texts? You mean, natural language texts are different? So what? Isn’t there Natural Language Programming?
I've got to say though, I dont think his takes were very good
"COBOL was one of the four “mother” languages, along with ALGOL, FORTRAN, and LISP."