I doubt it will happen, but in combination with each other the two acquisitions make more sense than on their own. Skype+Nokia+Windows Phone 7 would allow Microsoft a similar strategic position to Android+Google Voice. Owning everything short of a carrier allows for better integration of services. They've already got a superior content delivery marketplace with Xbox Video Marketplace/Zune. They've got most of the pieces of something special, but it hasn't coalesced into much yet.
I'm not sure how representative they are, but kink.com, a bdsm themed porn network, pays significantly less than that. Closer to ~$100-$300 per hour according to their site NSFW http://www.kink.com/k/model_call.jsp?c=1 NSFW
This is at least the third Django specific hosting provider I've seen recently. All of them are also happen to be in private beta. Do you guys do guys offer anything different from Djangy, at this point?
We are productizing an existing hosting infrastructure that is already used for production sites. I don't know if the other offerings are coming out of established infrastructure or not.
Indeed. Fragmentation is probably the biggest reason we'll never see Android Market-sales on a per-device basis top what each iPhone user spends in the App Store- there's a wife range of CPU power, RAM, graphics capability, peripherals, multitouch or not, etc on Android devices. Like being back in the world of Windows CE...
The same is happening to the iPhone ecosystem; at a slower pace, but it's happening. Before it was the iPhone 2G; now it's iPhone 2G, 3G, 3GS, iPad, soon the new iPhone 4G... soon there will be way too many differences in resolution, screen size, CPU and OS too.
Sales per-device is irrelevant, IMO. If I sell 100 for 10 devices, it's better than selling 90 for 3 devices. It's not like I have to add one IF() condition for each new model in my code; merely that I have to plan for slower CPUs and different screen sizes and resolutions, and when I do so, it's for a whole group of similar devices.
It's a bit different though -- if you look at stats on Flurry for some of the popular apps, you'll see that there is less than 3% iPhone OS 2.0 users out there. That's simply because iPhone users get a free OS upgrade when they hook up to iTunes. The majority of users who are still stuck in the 2.0 land are iPod Touch users since they actually have to pay for the 3.0 upgrade. That's why the iPhone market has significantly less fragmentation.
However, I have a HTC MyTouch android phone that is still stuck in 1.6 land. I upgraded from 1.5 recently, but it was not the simplest process to do so. HTC doesn't really make it easy for phone owners to upgrade their phone OS. It's possible for me to use the CyanogenMod to upgrade my OS to 2.0, but not without lots of effort at the command line.
The current slew of 1.5/1.6 android devices out there right now will probably never be upgraded to 2.x mostly because the phone manufacturers rarely make it an easy process.
People don't seem to notice that on the iPhone platform fragmentation is limited because people keep buying new devices.
Usage stats from my app in April (somewhat unscientific but illustrates my point decently):
iPhone 3G: 49 users
iPhone 3GS: 48 users
iPod Touch 2nd Gen 4 users
iPod Touch 1st Gen 3 users
iPhone Edge 2 users
iPod touch 1 user
iPad 1 user (might have been me...)
Well, the 2G is being phased out with the next OS release, meaning that even though people will still use their old one development will still be focused on a few core devices. The first major fragmentation will be with the new hi-res screen on the next iPhone, the 3G and 3GS aren't really that different to develop for.
I had hoped that HTC would discontinue making new Windows Mobile devices after Microsoft told them that Android stepped on their patents. Instead HTC is now 'licensing' these patents from MS. Still, it would have been funny if there were no major manufacturers for Windows Mobile.
"the consumer pays money with the expectation that their purchase will be fulfilled."
That's a very broad statement that disqualifies nearly all paid performances as a form of art. Video games are art, or much or what is commonly considered art isn't. Gesamtkunstwerk is a word/concept that describes a whole artwork made up of other pieces of art. It isn't a new concept. It's been around for nearly two centuries. Take a look at theater for instance. No one doubts that it's art, but it is made up of costume design, acting, the score, etc. This whole debate like everything else will finally end when all the older people who don't believe video games are art grow old and die.