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I'm working on a little local first review tool called Review (though I sometimes refer to it as differ since that's it's original name) - you can see screenshots here https://x.com/rhyslikepb/status/2053149881104265599?s=20

The idea was borne out of wanting to use the review tools that you get on existing sites like GitHub, without having to push and start bloating PR lists. You'll be able to leave yourself comments and code suggestions after review, which you can then pull out in a Markdown file to feed back to your coding agent (or anything else for that matter).

I'm also trying to include some optional (very optional) AI extras where you can use your own keys, and then get a tour of what you've changed and a quick overview of the changes.


(and Australia)

Just a fun little thing I made - wanted a nicer experience for viewing the python tutorial, standard library and language reference. Currently only has a few versions, but older ones are easy enough to upload if people need them!


Just a fun little thing I made - wanted a nicer experience for viewing the python tutorial, standard library and language reference.

Currently only has a few versions, but older ones are easy enough to upload if people need them!


Such a fantastic show, I re-watch this one constantly. Even did a re-watch from when they move to the Bay Area when I first moved out here!


My site and blog! https://spikepuppet.io/


Swift and iOS development! I've been lucky enough to spend a lot of my career being able to get my hands dirty with a bunch of different projects and at a lot of layers of the stack, but I never got deep into app development.

Now I'm diving in and scratching that itch! It's also been great because I've been able to start looking beyond that to making things for the entire apple ecosystem. It's also just been so good to dive into something without any work pressure there!


Might to share your resource? I would like to learn Swift as well. But I am lost in which roadmap to learn.


Happy too! So my main resource is Hacking With Swift (https://www.hackingwithswift.com), specifically the 100 days of SwiftUI Course. It takes you over Swift and SwiftUI. I've paired this with the official Swift site (https://www.swift.org) so I can dig into the language more, and Apple Documentation where appropriate to get used to using the tools.

In terms of finding it, it was a bit of a shot in the dark. I did some poking around and this popped up the most, specifically because I was looking for iOS specific materials. I'm sure if you want to make cross platform apps there's probably a whole host of great resources!


Thanks for sharing these resources,

Would love to hear your perspective on why pick Swift over React Native as its cross platform too


Happy to speak on that! I mostly wanted to dig into something I hadn't done before, with a whole new set of tools to learn. In this case, I had been super interested lately in the Apple ecosystem/platform. I'd spent some of my career in .NET/Windows land and got to see a bunch of stuff there and how it all worked, so I figured why not try out what Apple has to offer.

I also felt like since I have no real intent to try and turn what I'm learning into something that makes money, I could go a little crazy/niche and dig in.

This all being said, If someone asked me about making an app as something they want to release/make money off/turn into a company I'd fully be pointing them at tooling like React Native.


I get where you're coming from. My first job out of Uni was in a start up, and I know I felt much the same as you describe here, with the added pressure of bug fixes being harder to distribute (since connectivity to the devices we worked on could be spotty).

The thing you have to do is just keep trying to improve your process. Beef up your test suite, set up automated regression testing, start reaching out to customers or combing through other forms of feedback. You can't stop bugs from creeping in, we're all human and it happens. It's totally fine! But you can put your best foot forward and give it your best shot.

You've got this bud.


Hair Metal in the title had me interested, and this didn't disappoint. Thanks OP.


I used Blender for years in Uni and when I was trying to get my own little game studio going. It was an awesome tool, but (at least at the time) a little overwhelming. Just the amount of things you could do was amazing. And how you could extend it was awesome.

So it makes me very happy to see Apple help fund it.


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