The biggest winner in all this will be Netflix. They’re the only profitable streaming service and we’ll see all these streamers consolidate and either sell their catalogs again or cut down on spending
Just feels like a marketing gimmick tbh. This won’t work well enough for semi technical BI people to just use it out of the box without some gnarly debugging
Very clever post encouraging companies to spend more on this trite style of interviewing perpetuated by Aline, Gayle and the leetcode gang. Who offers said mock interviews at $100 a pop? Well interviewing.io of course!
Imo, those are valid points but still not worth giving up your privacy to Facebook for. I’d rather keep my data to myself until a non-ad supported version of either FB or some other platform comes out
The virtual desktop thing looks cool. Has anyone been able to use it as an external monitor for coding ? I have neck problems and this seems like a great replacement
Have you tried VR headsets for extended periods of time? My experience with both the Rift and Vive have been that they aren't easy on the neck and upper back muscles because the headsets are front-heavy. You could try to use it lying down though.
The other poster is also right about resolution issues. To get any decent amount of text on the screen, you'll cause a lot of eye strain.
I do it sometimes with my samsung odyssey. I usually use VR Toolgox: 360 Desktop although I also have Virtual Desktop and Multiscreens. You have to blow the screens way up to keep things readable but if you're having a bit of writers block it can be a nice change of pace to get your creativity flowing on a whatever problems you're hacking away at.
Waiting for my Piimax 8K-X to see what the greater and field of view and nominally better pixel density does for it.
Haven't tried them but an idea that just popped in my mind would be to add some counterweight at the back of the head. Increased weight but decreases the torque you have to fight. It is what the military uses when wearing NVGs IIRC
I remember this came up in an Oculus keynote that John Carmack gave. I believe the reason given was because a significant portion of users use the headset while lying down and so nothing can really be on the back of the head?
Another is that the force exerted on you head is roughly weight times the distance that weight is from the centerline of your neck. This multiplier makes stuff hanging out in front of your face much heavier than it would be if were just sitting on top of your head.
I was trying to think about why your comment irritated me. It's because it sounds like you commented about balance without actually trying to find the center of gravity on either headset. (It's near where your nose would be.)
I researched it for a VR application primarily for older people, so the ergonomics mattered, and the ergonomics were a real issue.
You raise a great point that I overlooked. There are many reasons why someone would have impaired neck movement or strength, making it hard to use. I apologize.
Tasks that require reading text from screen can't be done using VR yet, because of the resolution and chromatic aberration. You'll end up with eye related problems. It's good for pictures, videos.
Having tested Visual Studio and IntelliJ IDEA in 1080p (HD), 1440p (QHD) and 2160p (4K) desktops with a Vive Pro, I would it say it really depends on your monitor and HMD resolution. With the new Vive Pro, 1080p is totally acceptable, albeit strenuous (for my eyes/brain), then again I am easily fatigued by anything in VR lasting more than 30 minutes. It also assumes you don't mind coding in HD, which I do, so I have only tried a couple times before giving up.
Is the 4K resolution less strenuous for you than HD? I tried looking at text in VR a while ago on an older Vive and the text was too blurry for me to easily read.
Yes and no. I just tested again... 4K is considerably crisper than HD, even when resizing down ~25% and up to ~60% of original size. The main problem is actually the size... 4K is just too large of a screen area to be viewed without having to pick up the controllers to move the virtual screen around. Anything past the bottom or right half is more or less off-limits, meaning you have to move those windows (e.g. builds)... or just resize the editor to the upper-left corner.
The best setup I could manage was to put the bottom of the virtual screen a bit in the floor, then you are looking straight on so that you can see the upper-left corner and still get to the menus and see at least the first ~25 lines of code (Consolas size 10).
I should note I'm using the built-in Desktop which you can insert via Steam VR Home. I just dropped it into the default home and moved it around/resized until I found it workable. There may be better tools for running virtual desktops in VR, I haven't explored this space at all since reading anything in any VR app for more than a few minutes makes me dizzy... speaking of which, no more VR for today! ;)
Basically I don't like these arguments because it's about the company's size. Facebook should be punished because they are big, have a lot of data and we don't like them, right? No matter how you look at it, it's a Pandora's box.
Maybe there should be a general regulatory framework which all data-storing entities should be subjected to, with stiff penalties for the largest violators, as they can shoulder the burden of the biggest burdens.
Is this not how it works for every other industry? Up until the 2008 bank bailouts, that is.
So what should the penalty be for a 14 year old that contributes a bug into a project like Mastodon or OpenSSH or whatever, which then leaks the data of tens of millions of people?
All this would do is to have a chilling effect on the industry such that only big companies like Facebook will be able to develop critical software, due to being able to afford it. And yes, this happens in all the industries you're talking about. And it did not stop the market from crashing, it did not stop malpractice.
Also this regulation will probably not stop Facebook from lawfully violating privacy.
Oh, but that's the thing, there's no regulation that can stop the consumption of personal data. Let's be clear, we are talking about bugs. The consumption of personal data will continue, because:
1. consumers want it
2. governments want it
The only thing regulation will accomplish is that only companies like Facebook will be able to do it. Yeah, big win.