there are a bunch of videos on youtube explaining it. The belief is the game streams data from the disc. Smudges cause read errors on some laser passes that don't fail to read entirely. The effective throughput goes down. This causes the games overall processing of each iteration to somehow be impacted, leading to the behavior the speedrunners use to save time.
If we're talking about money not spent, aren't savings almost unlimited just from mechanization? The train, the car, the shopping cart, the dishwasher may be saving us all several economies worth of work on a daily basis
I worked at a startup that had an unusually fancy landing page. I noticed that it was sluggish on my laptop. Someone pointed out there phone tended to heat up when showing it off to customers. We poked into what the contractor had done. They apparently used some bezier curves to animate stuff in a nice way. Each time the animation moved it computed the entire bezier curve to some superfine detail then picked a point in it and put the elements on the page.
We should require 2 different implementation, each in different enough (so no C/C++ pair) language with each specification.
Because that way we not only get rid of language's smell in how stuff is implemented, but also the act of implementing the spec will quickly show any cases where it looked simple in spec but turns out to be mess implementation wise.
Too much work ? Well, make your spec be tighter and simpler before you burden the rest of programming community with implementing it
This is more or less my thoughts as well. Walking around the exterior of Nymphenburg Palace even when empty would not be very emotional at all.
Walking around a modern suburban development devoid of people, houses, pets, etc. would be at least unusual in the feeling. The spaces are intentionally designed to put people and their things within obvious boundaries. With the boundaries still there but lacking the things within them it becomes quite a different experience.
There are layers to that suburban setting and I wonder which ones you imagine.
There actually used to be this "empty suburb" feeling at many times per day when a typical bedroom community had sent its kids to school and parent to work. Particularly when they were not wealthy enough to have paid laborers around doing things during their work day. If anything, they got busier since COVID as people have more varied schedules.
Then there is the new but incomplete development, e.g. with graded lots and some subset of streets and walkways. If work is suspended for some reason, it may be decorated with idled earth movers, piles of building materials, or partial foundations or framing.
Or it might turn into the next type, which is an aborted subdivision build or after a severe wildfire, which is basically a moonscape of graded lots with no buildings nor vegetation.
Then there are the abandoned neighborhoods that were once vibrant. Old, decrepit buildings, and wild vegetation, e.g. around dead industrial towns.
The very usage you bring up is a whimsical metaphorical one: "I was in the liminal space between past and present". We are all in this liminal space because we are all trapped between the past and the present.
Like many things throughout history, I strongly suspect it means whatever the author means.
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