I spun up a self hosted teamspeak server last weekend for my friends and I using their docker container.
Its going to take some getting used to. Seems weird that they have a hard cap on 10MB file upload sizes if its self hosted. Also the screen sharing wasn't working quite right
Maybe a good opportunity to reduce screensharing (unless pure video content). A lot of people are sharing webpages through video. That's subpar (except for the shared pointer)
Interesting that they chose to showcase Battlefield 6 in the release video when that game uses Kernel level anti cheat that prevents you from playing on Linux?
This press piece is specifically about their client software for streaming. The actual host PC is likely a Windows PC specifically for these kinds of compatibility purposes I'd imagine.
Some time ago, The server side of GeForce Now utilizes VMs running on servers with partitioned Quadro cards, with each partition assigned to one client VM running prepared Windows machine
Nvidia's infrastructure is somehow whitelisted. They support pretty much every game with invasive kernel level anti cheat, at least those from Microsoft / Xbox Game Studios (notably Activision Blizzard's Call of Duty series), and Electronic Arts (Battlefield, FIFA and the like).
This is why I dropped it. The CI/CD configurations were some weird proprietary format where as gitlab/gitea/forejo are all (mostly) feature compliant with my already existing github workflow files
I evaluated moving from Gitea to OneDev before Gitea had CI. OneDev was useable, I didn't mind it, but I don't run java anywhere else so I decided against adopting it. A few years later and now Gitea/Forgejo are at feature parity.
Is there anywhere to find a comprehensive list of updates made "Under the hood"? Sure the new UI is cool and all, but what are they doing to make the OS better? In a previous life I was a mac administrator and every update, apple would remove some binary and suddenly we couldn't natively make calls to LDAP or something.