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I've been using it a bit as well. I'm trying to figure out how they're making money off free tier users though. Any ideas?


I haven’t even thought about that tbh. I’m guessing if they have enough of an injection, they’ll “figure it out later”


i was there in ~2015 when they paid out the nose for the domain name messenger.com

wonder what will happen with it? I assume shuttering the service gets them a juicy tax writeoff?


I spun up a self hosted teamspeak server last weekend for my friends and I using their docker container.

Its going to take some getting used to. Seems weird that they have a hard cap on 10MB file upload sizes if its self hosted. Also the screen sharing wasn't working quite right

Otherwise, voice and text chat is there


10MB seems like a vestige of old code. What used to be reasonable no longer is. Cameras have too many pixels now for that low of a limit.


It would be a bit of work, but if their repo is solid you could just modify that hardcoded value and build the docker image locally.

Edit: Just realized they may not have a public repo. If that's the case, then sounds like a way to try to get people to pay for the service.


Doesn’t text chat still have a weird thing where you can’t see the texts unless you’re in a voice call in that channel?


No


Wonder why the 10MB limit isn't a setting?


Maybe a good opportunity to reduce screensharing (unless pure video content). A lot of people are sharing webpages through video. That's subpar (except for the shared pointer)


The answer to 'I want to share my screen' is not 'have you considered not wanting to do that?


Maybe I said something stupid but regularly I see people needing a lot of resources just to discuss a bit if text. It's kinda sad.


Ironic that the article is paywalled


Utterly superficial analogy, eh wot.


Interesting that they chose to showcase Battlefield 6 in the release video when that game uses Kernel level anti cheat that prevents you from playing on Linux?


This press piece is specifically about their client software for streaming. The actual host PC is likely a Windows PC specifically for these kinds of compatibility purposes I'd imagine.


Some time ago, The server side of GeForce Now utilizes VMs running on servers with partitioned Quadro cards, with each partition assigned to one client VM running prepared Windows machine


Nvidia's infrastructure is somehow whitelisted. They support pretty much every game with invasive kernel level anti cheat, at least those from Microsoft / Xbox Game Studios (notably Activision Blizzard's Call of Duty series), and Electronic Arts (Battlefield, FIFA and the like).


what is reel doing for osx that quicktime screen recording isnt getting you?


so it sticks files in S3?


Si Si!


I switched all my stuff over to bruno. what are you using?


Same.


This is why I dropped it. The CI/CD configurations were some weird proprietary format where as gitlab/gitea/forejo are all (mostly) feature compliant with my already existing github workflow files


I evaluated moving from Gitea to OneDev before Gitea had CI. OneDev was useable, I didn't mind it, but I don't run java anywhere else so I decided against adopting it. A few years later and now Gitea/Forgejo are at feature parity.


Is there anywhere to find a comprehensive list of updates made "Under the hood"? Sure the new UI is cool and all, but what are they doing to make the OS better? In a previous life I was a mac administrator and every update, apple would remove some binary and suddenly we couldn't natively make calls to LDAP or something.


That’s why I miss the old Ars Technica reviews.

The closest I’ve seen is this Apple PDF and I’m not sure it’s what you’re after: https://www.apple.com/os/pdf/All_New_Features_macOS_Tahoe_Se...


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